First of all 'walltopbush.mdl' was missing, so you should add that. :smile:
General Problems:
All the lighting is very bright and sterlie. Any sense of atmosphere is
eliminated. Create a test map with all your texture lights in it and
open up your lights.rad. Tone down any excessively bright lights and
tweak away. It would be wise to make a back-up beforehand, but it's not
really necessary. If you do this it will pay huge dividends. You'll get
some real nice shadows and highlights to complement your architecture.
Be sure not to leave any areas too dark though.
Another fairly large, but easily correctable problem of yours is your
bad textures. Everyone knows the hl.wad is dated, but that's not what
I'm talking about. Some are over strectched and others just look out of
place. You also have some detailed textures alongside blurry ones.
Specific Problems:
1. The bars in the background need to be fixed.
2. There is an indentation in the wall that probably shouldn't be there. The floor is too thin to look realistic.
3. The noise when the doors close doesn't suit wooden doors at all.
4. Who stole all the furniture? Probably the same person who made the texture error!
5. A close up of the error! Included so the screenshot numbers correspond to the points. :smile:
6. That show kept me entertained for ages. As you can see, it's a a smidge too far forward.
7. This is the sterile lighting I was talking about, no real shadows.
8. This pile of dirt ends abrputly.
9. A bit thick don't you think?
10. TAKE ME TO ENTITY!
11. Not sure why I took this. Maybe it's the thin floor or the bad door texture.
12. Might as well make this glass transparent.
13. I don't know what's up with these lights at all. It should just be a func_wall.
14. Just a flat face above the huge door.
15. Put a little light in here to draw attention. This room is a cool detail.
16. Don't have this end at a point, give it some thickness. :smile:
17. Flimsy door here, just make the frame bigger too.
18. Not the best design here. A solid texture around this edge might be an improvement.
19. Just a small hitch in the grass here.
20. The clip brush over thses barrels extends too far out.
21. Change the water/slime to func_water to get rid of the brightness.
22. Another masked texture to be fixed.
This is a sweet wee map, and would score quite favourably if you
address the problems. There's plenty of places to explore and windows
to smash. :biggrin: