Texture Issues Part 2

Texture Issues Part 2

Re: Texture Issues Part 2 Posted by SnarkSephiroth on Tue Jun 15th 2004 at 5:31am
SnarkSephiroth
206 posts
Posted 2004-06-15 5:31am
206 posts 31 snarkmarks Registered: Sep 10th 2003 Occupation: Automotive Tech Student Location: Phoenix, Arizona
I am still having issues with putting .jpeg or .jpg into Wally and getting them turned into .wads. Below is a detailed explanation of what I did. Please tell me what I have done wrong.

1) I went to a texture site that I found a link for on this site. But I can't find the link now.

2) I downloaded the .jpeg pictures on to my computer.

3) I opened Wally and copied and pasted like the site told me to.

4) The site told me that Wally would tell me to choose the file type and I'm suppoesed to choose 'Half-Life package'. But nothing like this popped up when I did that.

I really need someone who can give me a full run down on how to take a .jpeg and make it a flippin .wad. None of these links to tuts have been helpful because they expect it to run just the way they describe it. Please help me. Thanks.
Re: Texture Issues Part 2 Posted by wil5on on Tue Jun 15th 2004 at 5:37am
wil5on
1733 posts
Posted 2004-06-15 5:37am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
I don't use .jpgs with wally. Open the jpgs up in an image converter, make them 256-colour bitmaps, then import those into wally.
Re: Texture Issues Part 2 Posted by SnarkSephiroth on Tue Jun 15th 2004 at 5:38am
SnarkSephiroth
206 posts
Posted 2004-06-15 5:38am
206 posts 31 snarkmarks Registered: Sep 10th 2003 Occupation: Automotive Tech Student Location: Phoenix, Arizona
Can you give me a link to an image converter?
Re: Texture Issues Part 2 Posted by mischief mayhem on Tue Jun 15th 2004 at 5:40am
mischief mayhem
2 posts
Posted 2004-06-15 5:40am
2 posts 0 snarkmarks Registered: Jun 16th 2004
Open your Jpegs in Wally, then go File -> New, choose Half-Life Package (wad) and then Copy-Paste all your pictures into the wad and save it.
Re: Texture Issues Part 2 Posted by Forceflow on Tue Jun 15th 2004 at 5:56am
Forceflow
2420 posts
Posted 2004-06-15 5:56am
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
SnarkSephiroth said:
Can you give me a link to an image converter?
www.irfanview.com is the best one around. Freeware too.

Use its batch function to convert a large number of JPEGS to 256-colour bitmaps in one time !
Re: Texture Issues Part 2 Posted by SnarkSephiroth on Tue Jun 15th 2004 at 6:25am
SnarkSephiroth
206 posts
Posted 2004-06-15 6:25am
206 posts 31 snarkmarks Registered: Sep 10th 2003 Occupation: Automotive Tech Student Location: Phoenix, Arizona
Thanks guys you solved everything.
Re: Texture Issues Part 2 Posted by Bruce on Tue Jun 15th 2004 at 9:32am
Bruce
91 posts
Posted 2004-06-15 9:32am
Bruce
member
91 posts 9 snarkmarks Registered: Aug 31st 2003 Occupation: Student Location: The Netherlands
You guys didn't mean you can't use JPEGs now did you? Because all you need to do is the following:
1. Create a new WAD
2. Click "Package" in the menu and then "Add Images"
3. Select a source directory (wherever your JPEGs are located)
4. Use * as your wildcard as this will select everything located in the folder.
5. Check "Open Package"
6. Punch go!!!1111!11!111
Re: Texture Issues Part 2 Posted by Orpheus on Tue Jun 15th 2004 at 9:57am
Orpheus
13860 posts
Posted 2004-06-15 9:57am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Bruce said:
You guys didn't mean you can't use JPEGs now did you?
i was about to say much the same thing..

if the original jpg was good enuff to convert, then it is also good enuff to use, unconverted :biggrin:

wally is versatile, it can handle many formats..

and this is one case where i do not recommend using XAT, unless you know exactly how to use it (which i do) else it will optimize it into uselessness for textures :sad:

i don't feel the blue answers are a good representation of this question.. correct yes, but VERY biased against doing it other ways.

[edit] how does one become a deleted user lep?
Re: Texture Issues Part 2 Posted by Forceflow on Tue Jun 15th 2004 at 12:02pm
Forceflow
2420 posts
Posted 2004-06-15 12:02pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
I agree, I didn't really give a solution.

soz orph.
Re: Texture Issues Part 2 Posted by Orpheus on Tue Jun 15th 2004 at 12:31pm
Orpheus
13860 posts
Posted 2004-06-15 12:31pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Forceflow said:
I agree, I didn't really give a solution.

soz orph.
ahh don't apologize bud, i just posted that so future people will know there are other ways.. not to remove credit thats already given.

someday, someone might search this out, they need to know this stuff.
Re: Texture Issues Part 2 Posted by Rumple on Tue Jun 15th 2004 at 1:21pm
Rumple
518 posts
Posted 2004-06-15 1:21pm
Rumple
member
518 posts 72 snarkmarks Registered: Aug 22nd 2001 Occupation: Web Dev Location: NSW, Australia
well deleted users name involved male genitalia