Re: file structure
Posted by half-dude on
Wed Jun 16th 2004 at 9:12pm
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now I've downloaded mods and looked in the zip file and all I see are random files spread around, but when I unzip it and look to the HL folder the folder for the mod is created and all the files are put into their correct places. How is this done?
I know that I've asked this question many times before, but could anyone guid me to a tut that explains how to structure the mod files without using a pak file, thx.
Re: file structure
Posted by Crono on
Wed Jun 16th 2004 at 10:02pm
Posted
2004-06-16 10:02pm
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not quite sure what you're asking.
Do you mean. how do people make it so when you unzip their mod the files are placed in the correct directory?
If so. all you have to do is zip your outmost mod directory.
Such as, if you were zipping TS, you would go to your Half-Life directory and zip the TS mod folder.
Now, if that's not what you meant, and you mean making some sort of installer via install shield or something like that, you're on your own. But if its for a fairly small mod, a zip file should be fine.
Re: file structure
Posted by fishy on
Thu Jun 17th 2004 at 4:49am
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when you look in the zip file, you see all the individual files down the left hand side. when you look along to the right, you can also see the names of the folders they belong to. when you unzip the files, winzip puts them into these folders.
Re: file structure
Posted by half-dude on
Thu Jun 17th 2004 at 6:56am
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ok, you answerd my zippy-question but do you know any tuts about mod file structure?
Re: file structure
Posted by Crono on
Thu Jun 17th 2004 at 7:09am
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Mod file structure is the same as the HL file structure.
Basically look in the valve directory and copy its structure, just for the content you have of course. Then obviously make sure you have a liblist.gam file and such ... these things are fairly common and if you have any mod on your computer, you should be able to easily copy its structure ...
Um ... I can't find a site on it, since it's fairly simple (no offense). just take a look at your other directories. How have you been making a mod if you don't understand the file structure? I mean .. how have you tested your maps and such?
Re: file structure
Posted by half-dude on
Thu Jun 17th 2004 at 7:09pm
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Thx for the help guys, oh and Crono I would loud my maps from the console and if I wanted to start it from the begining I'd load the first level and go from there since I have level changes in my levels.
Re: file structure
Posted by Crono on
Thu Jun 17th 2004 at 8:22pm
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That's not what I was asking. Nevermind.