Re: DM-Abrone
Posted by KingNic on
Sat Jun 26th 2004 at 2:51pm
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Feb 5th 2004
Occupation: Student
Location: UK
Eve all.
After a steady year and a half of finishing NOTHING on the Half-Life engine, I decided to give Unreal editing a try. I learnt the editor, and got fairly good with it but still didn't finish anything. Then I discovered masteringunreal.com and signed up for their level design classes... Roll on my first assignment, here's the brief:
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
<!--StartFragment --> For this assignment, you will be required to create your first level based on a theme. You must complete the level using the list of requirements below. When you download a level off the Internet, if should always include a readme file. You will be required to generate a readme file for your level that covers a basic overview of the level itself, including various construction and design methods; and lists all textures and static meshes used, organized by package and group. The readme must also include your name, email address, the date of completion, a version number (typically 1.0 for the first attempt, 1.1 for the second, and so on), and an estimated completion time.
The end of your readme file MUST include some general copyright information, (ex. Copyright 2003, John Doe. All rights reserved.), and also MUST include the following paragraph:
UNREAL TOURNAMENT 2003 (c) 2002 Epic Games, Inc. All Rights Reserved. Distributed by Infogrames, Inc. under license. UNREAL and the UNREAL logo are
registered trademarks of Epic Games, Inc. All other trademarks and trade
names are properties of their respective owners.
NOTE: We will only accept your first submission, so please make sure you are happy with it before you send it. You must include your Unreal level AND your readme file in a single submission. All submissions must be sent via the submission link on the module?s main page. No other form of submission will be accepted.
Level requirements:
THEME: This first level must have an Ancient Egyptian theme. It must ?feel? like it takes place in Ancient Egypt (no steel walls, pipes, fusion reactors, etc.). You will, however be allowed to add elements give a ?supernatural? effect, such as crystals, glowing objects, etc.
Physical Requirements:
-Reasonably placed Player Start (We don?t want to fall seven stories when we load, or explode upon spawning)
-Multi-tiered: The level must have at least THREE floors, with at least one method to pass freely between various floors (elevator, stairs, etc.).
-Strategically placed weapons and health pickups
-Creative use of textures and proper texture alignment (reminder?ANCIENT EGYPT)
-Use and proper placement and alignment of Static Meshes that fit the theme
-Lighting which follows the theme. Try to keep this as dramatic and interesting as possible, but remember that you should never have a light without a source.
-Size: Since this is NOT a final project, we are far more interested in quality than quantity. Therefore, the actual size of the level is up to you. However, even though level optimization was not covered, the room must be able to load and play relatively smoothly. Remember to play-test your level throughout the creation process!
[/quote]
Well yeah... Here's the map so far :smile:
I've already changed a couple of things from the version posted for download - namely the water has been removed since it was causing a headache for the bots and blocking volumes (clip brushes) have been added to stop people getting snagged on the scenery.
Re: DM-Abrone
Posted by Orpheus on
Sat Jun 26th 2004 at 3:14pm
Orpheus
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screenshots are to drool bud.. very nice :smile:
Re: DM-Abrone
Posted by G.Ballblue on
Sat Jun 26th 2004 at 5:23pm
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May 16th 2004
Occupation: Student
Location: A secret Nuclear Bunker on Mars
I have a feeling that Unreal goes for Cutscene graphics... notice how they always look so much better than the game, yet sometimes they're not so... real? Doom3 and HL2 are going for these graphics, except making sure it looks real.
Re: DM-Abrone
Posted by scary_jeff on
Sat Jun 26th 2004 at 6:27pm
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Aug 22nd 2001
I thought it was because of the lighting technique that HL uses?
Screenshots look great, but as a general point, try to activate anti aliasing when you are taking nice looking screenshots, or run the game at a very high resolution and scale the images down - this makes the shots look the best it can.
Is this UT2k3/2k4/unreal 2? I only have 2k4 so I'll try it out if it's for that.
Re: DM-Abrone
Posted by KingNic on
Sat Jun 26th 2004 at 7:08pm
185 posts
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Feb 5th 2004
Occupation: Student
Location: UK
It's 2k4, and I'm just gonna upload a new version in a second.
EDIT:: Finished uploading. This version is very much next to final. Unless any bugs are found (which is unlikely methinks, given the size of it), I'll be submitting it to be graded tomorrow.
Re: DM-Abrone
Posted by SWATSiLeNt on
Sat Jun 26th 2004 at 8:00pm
141 posts
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Nov 8th 2003
Location: Missouri
Nice work I enjoy the site of you egyptian architechture wonderful work m8!
Re: DM-Abrone
Posted by scary_jeff on
Sat Jun 26th 2004 at 8:11pm
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Aug 22nd 2001
I had a play. Fun little map :smile: One thing I saw that could be a bug is in those vertical holes going up in the ceiling, one of the textures seems really stretched or something. I don't run maximum texture settings so it could be that, but this one texture just looked blurry for some reason.
Re: DM-Abrone
Posted by Cassius on
Sat Jun 26th 2004 at 11:05pm
Posted
2004-06-26 11:05pm
Cassius
member
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Aug 24th 2001
So I opened the thread and saw the screenshots and I was like HOLY SON OF A BITCH!! but then I saw it was unreal and the screens were pixellated so I was like wtf
Anyway, yeah, make it more colorful.
UT2k4 is a pretty bad engine, especially if you're looking for realism. Detail texturing is so staggeringly overdone that everything looks candy-coated, then covered with tiny bits of dirt. I heard Cliffy B once spout some bulls**t about how everybody else's game looked like it was saran-wrapped... which begs the question, what the f**k is yours supposed to look like, wax-paper wrapped?
Re: DM-Abrone
Posted by Cassius on
Sun Jun 27th 2004 at 6:44am
Cassius
member
1989 posts
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Aug 24th 2001
No, the map looks good, that's just my problem with Unreal.
Re: DM-Abrone
Posted by bozthepcnerd on
Thu Nov 25th 2004 at 12:37pm
Posted
2004-11-25 12:37pm
4 posts
10 snarkmarks
Registered:
Nov 24th 2004
Occupation: Nothin finnished School =p
It looks pretty sweet, the basic level design is well constructed... I would like to know where you found the tutorial...