DM-Abrone

DM-Abrone

Re: DM-Abrone Posted by KingNic on Sat Jun 26th 2004 at 2:51pm
KingNic
185 posts
Posted 2004-06-26 2:51pm
KingNic
member
185 posts 49 snarkmarks Registered: Feb 5th 2004 Occupation: Student Location: UK
Eve all.

After a steady year and a half of finishing NOTHING on the Half-Life engine, I decided to give Unreal editing a try. I learnt the editor, and got fairly good with it but still didn't finish anything. Then I discovered masteringunreal.com and signed up for their level design classes... Roll on my first assignment, here's the brief:

<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
<!--StartFragment --> For this assignment, you will be required to create your first level based on a theme. You must complete the level using the list of requirements below. When you download a level off the Internet, if should always include a readme file. You will be required to generate a readme file for your level that covers a basic overview of the level itself, including various construction and design methods; and lists all textures and static meshes used, organized by package and group. The readme must also include your name, email address, the date of completion, a version number (typically 1.0 for the first attempt, 1.1 for the second, and so on), and an estimated completion time.

The end of your readme file MUST include some general copyright information, (ex. Copyright 2003, John Doe. All rights reserved.), and also MUST include the following paragraph:

UNREAL TOURNAMENT 2003 (c) 2002 Epic Games, Inc. All Rights Reserved. Distributed by Infogrames, Inc. under license. UNREAL and the UNREAL logo are
registered trademarks of Epic Games, Inc. All other trademarks and trade
names are properties of their respective owners.

NOTE: We will only accept your first submission, so please make sure you are happy with it before you send it. You must include your Unreal level AND your readme file in a single submission. All submissions must be sent via the submission link on the module?s main page. No other form of submission will be accepted.

Level requirements:

THEME: This first level must have an Ancient Egyptian theme. It must ?feel? like it takes place in Ancient Egypt (no steel walls, pipes, fusion reactors, etc.). You will, however be allowed to add elements give a ?supernatural? effect, such as crystals, glowing objects, etc.

Physical Requirements:

-Reasonably placed Player Start (We don?t want to fall seven stories when we load, or explode upon spawning)
-Multi-tiered: The level must have at least THREE floors, with at least one method to pass freely between various floors (elevator, stairs, etc.).
-Strategically placed weapons and health pickups
-Creative use of textures and proper texture alignment (reminder?ANCIENT EGYPT)
-Use and proper placement and alignment of Static Meshes that fit the theme
-Lighting which follows the theme. Try to keep this as dramatic and interesting as possible, but remember that you should never have a light without a source.
-Size: Since this is NOT a final project, we are far more interested in quality than quantity. Therefore, the actual size of the level is up to you. However, even though level optimization was not covered, the room must be able to load and play relatively smoothly. Remember to play-test your level throughout the creation process!


[/quote]
Well yeah... Here's the map so far :smile:

I've already changed a couple of things from the version posted for download - namely the water has been removed since it was causing a headache for the bots and blocking volumes (clip brushes) have been added to stop people getting snagged on the scenery.

Re: DM-Abrone Posted by Orpheus on Sat Jun 26th 2004 at 3:14pm
Orpheus
13860 posts
Posted 2004-06-26 3:14pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
screenshots are to drool bud.. very nice :smile:
Re: DM-Abrone Posted by Tracer Bullet on Sat Jun 26th 2004 at 5:16pm
Tracer Bullet
2271 posts
Posted 2004-06-26 5:16pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Unfortunately I no longer have unreal on my computer :sad: . However, those screens do look quite awesome.

Warning Thread derailment

Why is it that Unreal looks less realistic than HL? I mean the engine is capable of so much more, but all the environments turn out looking more like computer graphics and less like the real thing than a well made HL map ever does! This is why I have never been particularly enthralled with Unreal. it just feels unreal :wtf:

End thread derailment
Re: DM-Abrone Posted by Orpheus on Sat Jun 26th 2004 at 5:20pm
Orpheus
13860 posts
Posted 2004-06-26 5:20pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Tracer Bullet said:
Why is it that Unreal looks less realistic than HL?
by design i would suppose TB.. it would be called "VeryReal" otherwise :lol:
Re: DM-Abrone Posted by G.Ballblue on Sat Jun 26th 2004 at 5:23pm
G.Ballblue
1511 posts
Posted 2004-06-26 5:23pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
I have a feeling that Unreal goes for Cutscene graphics... notice how they always look so much better than the game, yet sometimes they're not so... real? Doom3 and HL2 are going for these graphics, except making sure it looks real.
Re: DM-Abrone Posted by scary_jeff on Sat Jun 26th 2004 at 6:27pm
scary_jeff
1614 posts
Posted 2004-06-26 6:27pm
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
I thought it was because of the lighting technique that HL uses?

Screenshots look great, but as a general point, try to activate anti aliasing when you are taking nice looking screenshots, or run the game at a very high resolution and scale the images down - this makes the shots look the best it can.

Is this UT2k3/2k4/unreal 2? I only have 2k4 so I'll try it out if it's for that.
Re: DM-Abrone Posted by KingNic on Sat Jun 26th 2004 at 7:08pm
KingNic
185 posts
Posted 2004-06-26 7:08pm
KingNic
member
185 posts 49 snarkmarks Registered: Feb 5th 2004 Occupation: Student Location: UK
It's 2k4, and I'm just gonna upload a new version in a second.

EDIT:: Finished uploading. This version is very much next to final. Unless any bugs are found (which is unlikely methinks, given the size of it), I'll be submitting it to be graded tomorrow.
Re: DM-Abrone Posted by SWATSiLeNt on Sat Jun 26th 2004 at 8:00pm
SWATSiLeNt
141 posts
Posted 2004-06-26 8:00pm
141 posts 34 snarkmarks Registered: Nov 8th 2003 Location: Missouri
Nice work I enjoy the site of you egyptian architechture wonderful work m8!
Re: DM-Abrone Posted by scary_jeff on Sat Jun 26th 2004 at 8:11pm
scary_jeff
1614 posts
Posted 2004-06-26 8:11pm
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
I had a play. Fun little map :smile: One thing I saw that could be a bug is in those vertical holes going up in the ceiling, one of the textures seems really stretched or something. I don't run maximum texture settings so it could be that, but this one texture just looked blurry for some reason.
Re: DM-Abrone Posted by Cassius on Sat Jun 26th 2004 at 11:05pm
Cassius
1989 posts
Posted 2004-06-26 11:05pm
Cassius
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1989 posts 238 snarkmarks Registered: Aug 24th 2001
So I opened the thread and saw the screenshots and I was like HOLY SON OF A BITCH!! but then I saw it was unreal and the screens were pixellated so I was like wtf

Anyway, yeah, make it more colorful.

UT2k4 is a pretty bad engine, especially if you're looking for realism. Detail texturing is so staggeringly overdone that everything looks candy-coated, then covered with tiny bits of dirt. I heard Cliffy B once spout some bulls**t about how everybody else's game looked like it was saran-wrapped... which begs the question, what the f**k is yours supposed to look like, wax-paper wrapped?
Re: DM-Abrone Posted by G.Ballblue on Sat Jun 26th 2004 at 11:27pm
G.Ballblue
1511 posts
Posted 2004-06-26 11:27pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Cassius said:
So I opened the thread and saw the screenshots and I was like HOLY SON OF A BITCH!! but then I saw it was unreal and the screens were pixellated so I was like wtf

Anyway, yeah, make it more colorful.

UT2k4 is a pretty bad engine, especially if you're looking for realism. Detail texturing is so staggeringly overdone that everything looks candy-coated, then covered with tiny bits of dirt. I heard Cliffy B once spout some bulls**t about how everybody else's game looked like it was saran-wrapped... which begs the question, what the f**k is yours supposed to look like, wax-paper wrapped?
Now Now. :smile: The graphics engine really isn't that bad. The only thing I don't like about UT is that its... not realistic enough. I rather play a DM game with Semi realism rather than playing a DM game where you're back flipping off 300 story buildings and take minimal damage.

The spot I highlighted : Is that a comment on the map, or is that the direct quote?

Grammar! Grammar!! ArGhh! :wtf:
Re: DM-Abrone Posted by Cassius on Sun Jun 27th 2004 at 6:44am
Cassius
1989 posts
Posted 2004-06-27 6:44am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
No, the map looks good, that's just my problem with Unreal.
Re: DM-Abrone Posted by beer hunter on Sat Jul 17th 2004 at 5:51pm
beer hunter
281 posts
Posted 2004-07-17 5:51pm
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
A nice little level, we've had it on the server a few times and it works quite well :)
Re: DM-Abrone Posted by bozthepcnerd on Thu Nov 25th 2004 at 12:37pm
bozthepcnerd
4 posts
Posted 2004-11-25 12:37pm
4 posts 10 snarkmarks Registered: Nov 24th 2004 Occupation: Nothin finnished School =p
It looks pretty sweet, the basic level design is well constructed... I would like to know where you found the tutorial...