Re: DMC_Keep
Posted by Gollum on
Wed Sep 24th 2003 at 10:19pm
Posted
2003-09-24 10:19pm
Gollum
member
1268 posts
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Registered:
Oct 26th 2001
Occupation: Student
Location: Oxford, England
Pics look nice - I am a real sucker for classic Quake architecture and think it is undervalued these days. Will have a look if/when I get a chance.
Re: DMC_Keep
Posted by Crackerjack on
Wed Sep 24th 2003 at 10:39pm
Posted
2003-09-24 10:39pm
264 posts
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Registered:
Feb 28th 2003
Location: DC
Ahh i was just to talking to him the other day about some mods.. I think he was joining one not sure?... But yeah it looks alot nicer now that it was compiled in the HL engine
Re: DMC_Keep
Posted by CardO on
Wed Sep 24th 2003 at 11:35pm
Posted
2003-09-24 11:35pm
3 posts
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Registered:
Sep 24th 2003
Location: UK
cheers for the kind greeting orpheus :smile: as for posting critique here, that's fine by me, I just check my e-mail more than forums really. Anyhow I hope u get a chance to mess about on the map, I have no idea what it'll play like 1v1 since I had no one in my anti-hl related irc channel to test against and wanted to get it out asap. Hopefully the item placement will be ok using my previous quake knowledge :wink:
just gimme a bell asap as I'm dying for some feedback :biggrin:
Re: DMC_Keep
Posted by CardO on
Thu Sep 25th 2003 at 7:04am
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Sep 24th 2003
Location: UK
Thanks alot Orpheus! very constructive critisiscm. very helpful too :smile:
The 45 degree walls were mostly taken care of by checking the 'face' box in the texture properties which unstretches most of them so i'm not sure if what's left is an optical illusion or the fact that they just don't line up brick by brick to the adjacent walls. I didn't think it particularly mattered that much tho but thanks for pointing it out.
As for the lighting. Yeah u'r right. I could have made them look nicer with texture emitting light or entity spotlights but I tend to stick in basic entities most of the time due to working with quake so much I suppose. It's just quickest for me :wink:
The other queries about the lava and molded wooden beams. I wanted lava as an almost instant kill factor and didn't wanna be wading about in slime for ages. The moldy beams I didn't wanna overuse so just used them either side of that atrium instead of for each doorway.
Finally. the hole in the Floor which looks oversized was not clipped away or tampered with in anyway. so maybe Quakeman just has big feet or something to be able to run over such gaps :smile: it needed to be big enough to lob rockets through tho. and that gave it a very quakey feel imo.
.. and Dietz. I didn't ask you because u'r never usually there when I do ask you. I send u pm in terrafusion pretty often but u'r always out with a random girl... p1mp!
thanks again for brilliant feedback orpheus. and thanks to dietz for posting the map up here in the first place. All your comments are much appreciated! :smile: