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                        Posted by wil5on on 
    Sun Jul 25th 2004 at 11:13am
                     
                    
                        
                        Posted 
    2004-07-25 11:13am
                     
                 
                
            
            
                
    
                    
                             wil5on
                            wil5on
            
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                        Youre going to need to put 6 path_corners in the exact same spot, 1 for each stone, so you can set each stone to go to their respective destinations.
It sucks I know, but theres no way around it that I know of
                                    
             
        
            
            
                                     
                                
                    
                        Re: Monsterous multi_manager problem
                        Posted by matt on 
    Sun Jul 25th 2004 at 11:14am
                     
                    
                        
                        Posted 
    2004-07-25 11:14am
                     
                 
                
            
            
                
    
                    
                             matt
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                        Thats the last ressort wil5on
                                    
             
        
            
            
                                     
                                
                    
                        Re: Monsterous multi_manager problem
                        Posted by wil5on on 
    Sun Jul 25th 2004 at 11:15am
                     
                    
                        
                        Posted 
    2004-07-25 11:15am
                     
                 
                
            
            
                
    
                    
                             wil5on
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                        Its the only resort Matt.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Monsterous multi_manager problem
                        Posted by matt on 
    Sun Jul 25th 2004 at 11:16am
                     
                    
                        
                        Posted 
    2004-07-25 11:16am
                     
                 
                
            
            
                
    
                    
                             matt
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                        Gollum might be able to help - he knows complex entity problems inside out.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Monsterous multi_manager problem
                        Posted by wil5on on 
    Sun Jul 25th 2004 at 11:17am
                     
                    
                        
                        Posted 
    2004-07-25 11:17am
                     
                 
                
            
            
                
    
                    
                             wil5on
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                        Until he shows up, lets stop spamming this board.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Monsterous multi_manager problem
                        Posted by ReNo on 
    Sun Jul 25th 2004 at 2:10pm
                     
                    
                 
                
            
            
                
    
                    
                             ReNo
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                        Gollum has been away for quite some time I'm afraid, dunno when he'll show up again. Is this for a contest entry? If it is I wouldn't wait around for a reply.
I think Wilson is right though, I can't see anyway to set this up other than piling up unique path_corners. Are there any entities that allow you to change any setting of another entity? If so (I believe SOHL might allow this) you could probably set it up using that, but I imagine you would need one of these for each func_train, thereby piling up more entities anyway. You might as well just use 6 different path_corners, its the most straightforward, albeit slightly clumsy, solution.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Monsterous multi_manager problem
                        Posted by fishy on 
    Sun Jul 25th 2004 at 3:18pm
                     
                    
                 
                
            
            
                
    
                    
                             fishy
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                        if this setup is supposed to work the way i think you want it to work, wouldn't it be simpler to have six func_doors all starting where  the egon_home path corner is, and  have differing lip values, so that they move to their respective positions?
                                    
             
        
            
            
                                     
                                
                    
                        Re: Monsterous multi_manager problem
                        Posted by matt on 
    Sun Jul 25th 2004 at 4:58pm
                     
                    
                 
                
            
            
                
    
                    
                             matt
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                        I think you might be righ ReNo.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Monsterous multi_manager problem
                        Posted by ReNo on 
    Sun Jul 25th 2004 at 5:29pm
                     
                    
                 
                
            
            
                
    
                    
                             ReNo
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                        I hadn't really thought about the overall effect, but now I do, I think Fishy has the best answer. It will only require 6 entities (each door) that way, and trains are notorious for being awkward in deathmatch while doors are probably more reliable.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Monsterous multi_manager problem
                        Posted by Gorbachev on 
    Sun Jul 25th 2004 at 6:36pm
                     
                    
                 
                
            
            
                
    
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                        The door idea would be a lot easier on the game.