falling debris

falling debris

Re: falling debris Posted by Atrocity on Mon Aug 2nd 2004 at 5:27pm
Atrocity
221 posts
Posted 2004-08-02 5:27pm
Atrocity
member
221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
Ok in my map StrikePoint Im trying to make an effect to where if you trigger the airstriek i want some debris to call form the cieling of the bunker like little rocks. I can get this to work but it only works once because its a func_breakable any ideas on how to make it so it can happen more than once?
Re: falling debris Posted by ReNo on Mon Aug 2nd 2004 at 5:34pm
ReNo
5457 posts
Posted 2004-08-02 5:34pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I've never used one, but I'd assume this is a situation to use an env_shooter. That lets you trigger any type of debris (gibs, metal parts, whatever) to be fired out at a given speed and direction. As I said, I've not used one so can't tell you how to work it, but I assume its fairly self-explanatory and can be learnt through experimentation.
Re: falling debris Posted by 7dk2h4md720ih on Mon Aug 2nd 2004 at 5:37pm
7dk2h4md720ih
1976 posts
Posted 2004-08-02 5:37pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Use an env_shooter with 'concrete_gibs.mdl'

All the options are obvious. :smile:

edit: There's an explanation of the env_shooter here: http://www.valve-erc.com/entities/?entity=env_shooter

Use pakexplorer and a model viewer to select the type of debris you want.
Re: falling debris Posted by fishy on Mon Aug 2nd 2004 at 6:16pm
fishy
2623 posts
Posted 2004-08-02 6:16pm
fishy
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2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
a word of caution if the explosion/airstrike is using lots of gib models.

i had a setup where there was an explosion that sent a barrel towards the ceiling. when it reached the ceiling it exploded, making a hole, and bringing down some rubble. there were gibs coming from various exploding objects, and it all tested and played fine on windows listen and dedicated servers. but when i released it, the linux servers that were hosting it would crash at the point where the gibshooters and some other stuff were triggered.

that was a big disappointment at the time, and i had to rely on a mate to test each and every tweak i made to the map, on his linux box. hmph, and you thought running the map to find a leak was a pain. :sad:

anyway, it turned out that linux couldn't handle the amount of gibs that my explosion was generating. so................just in case.
Re: falling debris Posted by Atrocity on Tue Aug 3rd 2004 at 1:52am
Atrocity
221 posts
Posted 2004-08-03 1:52am
Atrocity
member
221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
thank you guys very very much.