Re: Adding 'custom' weapons to the game
Posted by fizscy46 on
Mon Aug 9th 2004 at 2:43am
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Ok when I say custom, I mean I ripped it from another mod to add more variety to my little map thingy that I'm doing on 69th Vlatitude.
It's more of a learning thing to get me back into mapping in time for HL2.
Anyways, I took the minigun from Half-Life: Invasion. I have the 3 models (ammo, gun on ground, gun in hand), as well as the skill.cfg entry for its shot power.
Now I have absolutely no idea how to intigrate it into hammer as a weapon, and into my mini-mod thing.
Any help would be much appreciated
Re: Adding 'custom' weapons to the game
Posted by Crono on
Mon Aug 9th 2004 at 8:42am
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Pretty sure you can either A) Add it to the FGD list with its location, or B) replace a current model and its coresponding sounds ... Also, I didn't no the signature area wasn't censored ...
Re: Adding 'custom' weapons to the game
Posted by wil5on on
Mon Aug 9th 2004 at 9:50am
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Changing the FGD wont do anything unless you change the code, and it doesnt look like thats what youve done... If you have coded it in however, just copy existing ammo_ and weapon_ entities in the fgd and change the values to suit.
If you havent changed the code however... just name your models the same as the models for the weapon you want to replace, put them in your mod folder\models, and pray the animations are the same. They should appear right in hammer, but I'd be surprised if they worked completely bug free in-game.
Re: Adding 'custom' weapons to the game
Posted by Nugg3t on
Mon Aug 9th 2004 at 4:56pm
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It's not for sven coop, he said it was for a small mod.
Re: Adding 'custom' weapons to the game
Posted by fizscy46 on
Mon Aug 9th 2004 at 6:17pm
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Its for a small mini-mod, single player, regular old Halflife settings.
And It isn't... I used a set of empty BBcode bold tags inbetween the u and c... Looks like they've been removed though.
Thrange that I can't say that when you hear grunts say things like s**t in the game
But I'm going to try Wilson's solution to see how it works. I'll just replace the mp5 with it
Re: Adding 'custom' weapons to the game
Posted by ReNo on
Mon Aug 9th 2004 at 6:20pm
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No offence, but purposefully circumventing the censoring methods of the forums isn't a great way to introduce yourself to the place!
Re: Adding 'custom' weapons to the game
Posted by fizscy46 on
Mon Aug 9th 2004 at 6:29pm
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Its a habit, I do it whether or not the forums have censors. I don't bother to check.
But when people complain about it, I remove the decensoring stuff
Re: Adding 'custom' weapons to the game
Posted by fizscy46 on
Wed Aug 11th 2004 at 7:49pm
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<!-- ZoneLabs Popup Blocking Insertion -->Erp O_O
OK, I apologise for any incovenience cause by my signature. I'll just change it to something non-invasive or such.
Don't know how to code, but I know how to copy and paste and change little thing. I'll have to get meself Borland for this though I suppose.
Re: Adding 'custom' weapons to the game
Posted by wil5on on
Thu Aug 12th 2004 at 9:23am
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No! Dont use Borland for HL coding (it can be done, but its more trouble than its worth). Use MS Visual C++ 5 or later (I use 6, I've heard of some problems with .NET but plenty of people seem to have it working).
Re: Adding 'custom' weapons to the game
Posted by ReNo on
Thu Aug 12th 2004 at 1:58pm
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Borland offers free IDE's though, Visual C++ costs you money. I've not
used Borland before though, perhaps it sucks so much it is well worth
the cash for Visual C++ (which, btw, is very very nice :smile: ). My
coder-monkey flatmate now swears by Visual .NET, apparently its very
handy for the more experienced coder.
Re: Adding 'custom' weapons to the game
Posted by fizscy46 on
Thu Aug 12th 2004 at 7:09pm
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Yeah, I don't feel like wasting money on those kinds of programs. Although I may try downloading it.
Re: Adding 'custom' weapons to the game
Posted by KingNic on
Thu Aug 12th 2004 at 7:57pm
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You really are an idiot. You announce that you warez things on a forum
full of game developers? The same game developers that you'll probably
steal from in the future?
Re: Adding 'custom' weapons to the game
Posted by fizscy46 on
Thu Aug 12th 2004 at 9:10pm
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Location: Toronto, Canada
Oh no, I don't download games (Except abandonware). Just overpriced professional software.
EDIT: Besides, I think that a good amount of the people on this site have downloaded at least one piece of software online / from file sharing programs before, and a good 3/4 of them downloaded music off of file sharing programs.
I bet some people on here have even downloaded Half-life in that manner as well.