Re: func_train, func_conveyor.. or ??
Posted by fizscy46 on
Tue Aug 10th 2004 at 1:34am
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Location: Toronto, Canada
What about the func_guntarget entity?
Re: func_train, func_conveyor.. or ??
Posted by JFry on
Tue Aug 10th 2004 at 4:57am
JFry
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Location: USA
Yes func_guntarget is for regular hl and it is prolly a bit more versatile than using a func_door or train since it can register being shot. Depends on if you want an effect to occur when you hit the target.
Re: func_train, func_conveyor.. or ??
Posted by half-dude on
Fri Aug 13th 2004 at 5:49am
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now I've never try this be for but heres an idea to try.
make a func_tain brush and put the target texture or something on it and have it go back and forth, plus make it (not solid) so the bullets go through it. then make to invisable brushs (covered with the invis texture and had its propertys set) and make them on both sides of the target then group them and make them a func train (remimber its origin is were the little X is between them) an make them run on a track thats moves exactly as far as the target this is important!
---- = the non-solid train (target)
___= the solid train
__________------___________
The last step is to put a... (i dont remimber the name... Reno? a little help) its an entity that triggers when its shot ok. Put that behind the target and the sheild brushs
---- = the non-solid train (target)
___ = the solid train
vvvv = the shot indicater
vvvvvvvvvvvvvvvvvvvvvvvvvvv
__________------___________
(this is how it should work) the non solid brush (the target) acts as a hole in the wall between the two invisable solid brushs (the sheild brushs) and when the player hits the sheild brushes it blocks the bullet from hitting the shot trigger but when the player hits the target the bullet goes through it ant hits the shot trigger. this is why its important to make sure the target brush stays in line with the two sheild brushs.
(pic of the finished product)
---- = the non-solid train (target)
___ = the solid train
vvvv = the shot indicater
I = the bullets
L = the gun
vvvvvvvvvvvvvvvvvvvvvvvvvvv
__________---[color=yellow]I---[/color]___________
[color=black]---------------I[/color]
[color=black]---------------L[/color]
Re: func_train, func_conveyor.. or ??
Posted by wil5on on
Fri Aug 13th 2004 at 8:39am
wil5on
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Location: Adelaide
func_guntarget has some func_train functionality I think, havent used it before. I'd reccommend 1/2dudes suggestion as a last resort.