Re: Sentences.txt problem
Posted by Loco on
Sun Aug 15th 2004 at 3:04pm
Loco
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I've added a sentence for the announcer to my sentences.txt, but it
won't play. Every time it won't recognise the sentence name/group. I've
tried using scripted_sentence, ambient generic and speaker, but none
will recognise it! Does anyone know how it should be done.
Re: Sentences.txt problem
Posted by G.Ballblue on
Sun Aug 15th 2004 at 4:01pm
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Well, I don't think you can actually edit the sentence file and have HL reconize it (wasn't programed in). I might be wrong though.
Wouldn't it be easier to get all the words you need (announcer sounds) and edit them to gether via sound program? Then you could play it back as a .wav
Re: Sentences.txt problem
Posted by omegaslayer on
Sun Aug 15th 2004 at 7:18pm
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I dont think you can just add a sentence to the text file and have the HL engine read it...... That for text-to-speach programs.... I didnt think HL could do that....of coarse I could be wrong....
Re: Sentences.txt problem
Posted by Leperous on
Sun Aug 15th 2004 at 9:45pm
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Have you been able to get other 'proper' sentences to work first? Remember that you need a preceding ! in the sentence name in your scripted_sentence entity. If it's not working then I guess either you have defined your sentence incorrectly, or that the game isn't reading your custom sentences.txt (and is using the original one)
Re: Sentences.txt problem
Posted by fizscy46 on
Mon Aug 16th 2004 at 2:19am
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Make sure your custom sentances.txt file is in the correct location (In the sounds folder of the valve or mod directory) and make sure the sentance you added is formatted correctly
Re: Sentences.txt problem
Posted by Loco on
Mon Aug 16th 2004 at 9:29am
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The preset bunch for the speaker (c1a3 announcer etc.) work fine, and
other things like NEAR_WAR work fine. This one still won't. It's
formatted correctly, it's just not working! It claims it can't find the
sentence group.
Re: Sentences.txt problem
Posted by Leperous on
Wed Aug 18th 2004 at 4:04pm
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Playing with Steam Half-Life, or the 'original' version? Where's your custom sentences.txt file kept?
Re: Sentences.txt problem
Posted by Loco on
Wed Aug 18th 2004 at 7:17pm
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Original. I've sort-of got it working. You have to treat it like a
sentence group and as soon as the "speaker" is activated a sentence is
played. The downside is then you have to deactivate meaning a
multi_manager, but hey, it works.