Trigger resetting

Trigger resetting

Re: Trigger resetting Posted by Mor7y on Mon Sep 13th 2004 at 4:36pm
Mor7y
63 posts
Posted 2004-09-13 4:36pm
Mor7y
member
63 posts 125 snarkmarks Registered: Sep 3rd 2003 Occupation: School Location: in front of a PC
I'm having a problem with resetting trigger_once triggers.

When someone walks through the trigger_once, the floor collapse. If I write sv_restartround 1, the floor is not collapsing when walking through the trigger_once. If I use trigger_multiple, the floor collapses every time someone walks into the trigger. So I need to know how to reset the trigger_once! :confused:
Re: Trigger resetting Posted by JFry on Mon Sep 13th 2004 at 5:13pm
JFry
369 posts
Posted 2004-09-13 5:13pm
JFry
member
369 posts 82 snarkmarks Registered: Mar 9th 2004 Occupation: Scumbag Location: USA
I suppose you could have a trigger_multiple target a multimanager. With the mm you could target the floor collapsing and also target a trigger_relay with a killtarget aimed at the trigger_multiple. I don't see why the trigger_once isn't working but that could be a workaround.
Re: Trigger resetting Posted by Adam Hawkins on Mon Sep 13th 2004 at 8:47pm
Adam Hawkins
858 posts
Posted 2004-09-13 8:47pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Or just make the collapsing floor out of a func_door - which has a 'delay before reset' property?
Re: Trigger resetting Posted by Mor7y on Mon Sep 20th 2004 at 8:58pm
Mor7y
63 posts
Posted 2004-09-20 8:58pm
Mor7y
member
63 posts 125 snarkmarks Registered: Sep 3rd 2003 Occupation: School Location: in front of a PC
I'll try to fix this in the morning after a good night sleep, and see what gives the best result :smile:
Re: Trigger resetting Posted by Andrei on Mon Sep 27th 2004 at 9:03am
Andrei
2455 posts
Posted 2004-09-27 9:03am
Andrei
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2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
The breaking floor is a func_breakable, right? Why dont you just drop the trigger_once idea and tick the breakable's pressure flag (or the touch one if that doesnt work). It should collapse when you walk on it. I guess.
Re: Trigger resetting Posted by Mor7y on Thu Oct 14th 2004 at 1:35pm
Mor7y
63 posts
Posted 2004-10-14 1:35pm
Mor7y
member
63 posts 125 snarkmarks Registered: Sep 3rd 2003 Occupation: School Location: in front of a PC
Andrei, that's not all. I have a func_breakable that is over your head, and people wouldn't have a slight idea what to do if it didn't break. And I have a kind of fun_plat I think, that lifts a person up when walking on it. Trigger_once :smile: But ok, NOW i will compile with one of the above suggestions :smile: