Re: Texture problem in compile
Posted by JFry on
Sun Sep 19th 2004 at 6:55pm
JFry
member
369 posts
82 snarkmarks
Registered:
Mar 9th 2004
Occupation: Scumbag
Location: USA
I'm guessing you have an invalid texture, like one that is too large or contains an unacceptable character. A good place to start looking might be your animated textures.
Re: Texture problem in compile
Posted by Cassius on
Sun Sep 19th 2004 at 7:26pm
Cassius
member
1989 posts
238 snarkmarks
Registered:
Aug 24th 2001
Removed the animated texture. Same error.
Re: Texture problem in compile
Posted by Cassius on
Sun Sep 19th 2004 at 7:45pm
Cassius
member
1989 posts
238 snarkmarks
Registered:
Aug 24th 2001
Removed all of the WAD's involved except for two, same error.
Re: Texture problem in compile
Posted by fishy on
Sun Sep 19th 2004 at 7:46pm
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
i had the same error not too long ago.
i assumed it was another way of saying there was a max_miptex error, because when i increased my -texdata setting, the error went away again.
i've resized some of the larger textures since then, but i've not given the map another compile with -texdata back down to 8000, to find out if the error is gone completely.
Re: Texture problem in compile
Posted by Spartan on
Sun Sep 19th 2004 at 7:50pm
Spartan
member
1204 posts
409 snarkmarks
Registered:
Apr 28th 2004
I had this problem once. I see that you are using halflife.wad and some dod.wads. They all need to be in the same folder and then compile.
Re: Texture problem in compile
Posted by Cassius on
Sun Sep 19th 2004 at 8:11pm
Cassius
member
1989 posts
238 snarkmarks
Registered:
Aug 24th 2001
Now this is truly bizzarre.
The WAD's are all in the same folder, even halflife.wad.
The map contains no liquid, animated, or invalidly sized textures.
As it turns out, one particular texture - 256x256, standard, no special properties texture - kl_sidewalk from kleinluka's classic DoD WAD - caused this error. It messed up the compile independent of filename or what WAD it was placed in. When I removed that single texture, the entire thing went fine.
What the f**k?