ff_splatter

ff_splatter

Re: ff_splatter Posted by Anomaly on Wed Sep 22nd 2004 at 1:00am
Anomaly
21 posts
Posted 2004-09-22 1:00am
Anomaly
member
21 posts 32 snarkmarks Registered: May 6th 2004 Occupation: graphic designer Location: NC
ff_splatter is now complete and is available for download.

It's my second released map.
Re: ff_splatter Posted by Yak_Fighter on Wed Sep 22nd 2004 at 2:04am
Yak_Fighter
1832 posts
Posted 2004-09-22 2:04am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
From here it doesn't look too bad. The design looks a little too simplistic, but I can see the beginnings of some quite interesting designs. Keep going in this direction, with multiple entries/exits, level-over-level design, and a focus on gameplay, but don't limit yourself to arena maps. Try to apply these ideas to bigger, more complex maps and you could be on the road to sweet success.
Re: ff_splatter Posted by Tracer Bullet on Wed Sep 22nd 2004 at 2:21am
Tracer Bullet
2271 posts
Posted 2004-09-22 2:21am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
The good:

Layout - Spacious, seems like it would be a fun frag.

Archatechture - Nice and clean. very good military feel with subtle use of curves where convenient but not the blatant over use that sometimes crops up.

Items - maybe a tad heavy but I thought it was a good balence.

The not-so good:

Lighting - Monocromatic = bad. Even if you don't want to go into crazy colors which might be out of place you could use lights that are just tinted differently. This happens in real life. For example outdoor lighting is typicaly sodium vapor lamps (yellow-orange), indoor is typicaly mercury vapor (bluish white, otherwise known as flourescent lights). plus there is always room for the ol red warning lights. Your use of the lights you have was damn nice though.

Textures - This is where you really have a problem. That damn concrete wall textures is everywhere. It just makes averything look alike. Technicaly however everything looked great, no misalignments or anything.

Over all I'd say this is really good for your second release. God knows mine wasn't this good.
Re: ff_splatter Posted by Orpheus on Wed Sep 22nd 2004 at 2:23am
Orpheus
13860 posts
Posted 2004-09-22 2:23am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
displays forethought and refrains from mentioning its cubular orientation inclination
Re: ff_splatter Posted by fraggard on Wed Sep 22nd 2004 at 2:27am
fraggard
1110 posts
Posted 2004-09-22 2:27am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
Orpheus said:
displays forethought and refrains from mentioning its cubular orientation inclination
Oprh say tihs map look liek teh killbox lololo :wink:
Re: ff_splatter Posted by Orpheus on Wed Sep 22nd 2004 at 2:29am
Orpheus
13860 posts
Posted 2004-09-22 2:29am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
fraggard said:
Orpheus said:
displays forethought and refrains from mentioning its cubular orientation inclination
Oprh say tihs map look liek teh killbox lololo :wink:
orph loves his indian brethren for being so forsooth and breaking to him gently :lol:
Re: ff_splatter Posted by Cassius on Wed Sep 22nd 2004 at 3:58am
Cassius
1989 posts
Posted 2004-09-22 3:58am
Cassius
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1989 posts 238 snarkmarks Registered: Aug 24th 2001
Reminds me of kandy one or however you say/spell it.
Re: ff_splatter Posted by SWATSiLeNt on Wed Sep 22nd 2004 at 4:53am
SWATSiLeNt
141 posts
Posted 2004-09-22 4:53am
141 posts 34 snarkmarks Registered: Nov 8th 2003 Location: Missouri
Not bad ...
Re: ff_splatter Posted by Anomaly on Wed Sep 22nd 2004 at 9:27am
Anomaly
21 posts
Posted 2004-09-22 9:27am
Anomaly
member
21 posts 32 snarkmarks Registered: May 6th 2004 Occupation: graphic designer Location: NC
Thanks for the critiques, guys; I can't get better without the honesty. My clan (God bless 'em) appreciates what I do for them but I'm afraid they don't think I can handle good constructive criticism.

Speaking of Indian brethren I'll be in DC over the next five days to attend the opening of the National Native American museum & festival they have going, so please keep it up - and I'll take what you say to heart upon my return.

Thanks again.
Re: ff_splatter Posted by Orpheus on Wed Sep 22nd 2004 at 9:46am
Orpheus
13860 posts
Posted 2004-09-22 9:46am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
ahh shucks, he went and got all understanding on us guy's.. now we are obligated to assist him :biggrin:

[edit]
<!--StartFragment --> Because of r_speeds, I had to keep it a little blocky, but I did my best to at least make the layout as interesting as possible as well as add more interesting architecture away from the middle. In any event, I was going for function over form; it was designed with gameplay & r_speeds in mind and not as something aesthetically beautiful.
why? there is nothing wrong with getting both out of your maps, and blocky??? you can have that and beauty as well..

behold
User posted image

don't underestimate the value of forethought..
Re: ff_splatter Posted by fraggard on Wed Sep 22nd 2004 at 10:39am
fraggard
1110 posts
Posted 2004-09-22 10:39am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
Orpheus said:
ahh shucks, he went and got all understanding on us guy's.. now we are obligated to assist him :biggrin:
Yeah. Damn it. I was hoping for a proper flame-fest :wink:

Anyway, I'll see it in a bit. it's small enough to d/l quickly on Dialup.
Re: ff_splatter Posted by SWATSiLeNt on Sat Oct 2nd 2004 at 3:31pm
SWATSiLeNt
141 posts
Posted 2004-10-02 3:31pm
141 posts 34 snarkmarks Registered: Nov 8th 2003 Location: Missouri
The second screen seems to look like the part in the map named 2Fort on TFC not sure if thats were you got your idea but still nice.
Re: ff_splatter Posted by Anomaly on Sat Oct 2nd 2004 at 5:21pm
Anomaly
21 posts
Posted 2004-10-02 5:21pm
Anomaly
member
21 posts 32 snarkmarks Registered: May 6th 2004 Occupation: graphic designer Location: NC
Heh. Never played TFC, so no, it wasn't intentional.