** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlcsg.exe
** Parameters: c:\sierra\HALF-L~1\valve\cevolved
hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
webmaster@xp-cagey.com)
-----  BEGIN  hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlcsg.exe c:\sierra\HALF-L~1\valve\cevolved 
Entering c:\sierra\HALF-L~1\valve\cevolved.map
Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]
noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
 (0.02 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
 (0.02 seconds)
Using Wadfile: \sierra\half-life\valve\de_morningstar.wad
 - Contains 0 used textures, 0.00 percent of map (198 textures in wad)
Using Wadfile: \sierra\half-life\valve\cm_organicwad.wad
 - Contains 1 used texture, 20.00 percent of map (63 textures in wad)
Using Wadfile: \sierra\half-life\valve\halflife.wad
 - Contains 4 used textures, 80.00 percent of map (3116 textures in wad)
Using Wadfile: \sierra\half-life\valve\blaz_dodwad.wad
 - Contains 0 used textures, 0.00 percent of map (167 textures in wad)
Using Wadfile: \sierra\half-life\valve\cevolved.wad
 - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Texture usage is at 0.11 mb (of 4.00 mb MAX)
0.06 seconds elapsed
-----   END   hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe
** Parameters: c:\sierra\HALF-L~1\valve\cevolved
hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
webmaster@xp-cagey.com)
-----  BEGIN  hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe c:\sierra\HALF-L~1\valve\cevolved
Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]
noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:\sierra\HALF-L~1\valve\cevolved.prt'
0.05 seconds elapsed
-----   END   hlbsp -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe
** Parameters: c:\sierra\HALF-L~1\valve\cevolved
hlvis v2.5.3 rel Custom Build 1.7p13 (Feb  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
webmaster@xp-cagey.com)
-----  BEGIN  hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe c:\sierra\HALF-L~1\valve\cevolved 
   2 portalleafs
   0 numportals
-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]
fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]
BasePortalVis:
 (0.00 seconds)
LeafThread:
 (0.00 seconds)
average leafs visible: 1
g_visdatasize:6  compressed from 2
0.02 seconds elapsed
-----   END   hlvis -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe
** Parameters: c:\sierra\HALF-L~1\valve\cevolved
hlrad v2.5.3 rel Custom Build 1.7p13 (Feb  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
webmaster@xp-cagey.com)
-----  BEGIN  hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe c:\sierra\HALF-L~1\valve\cevolved
-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 1 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]
vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]
smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]
texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]
global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]
opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]
colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]
custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\ZHLT\lights.rad']
[49 texlights parsed from 'C:\PROGRA~1\VALVEH~1\ZHLT\lights.rad']
19 faces
Create Patches : 120 base patches
0 opaque faces
2133 square feet [307200.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.
-----   END   hlrad -----
** Executing...
** Command: Copy File
** Parameters: c:\sierra\HALF-L~1\valve\cevolved.bsp C:\Program 
Files\Steam\SteamApps\csmith8586@aol.com\half-life\valve\maps\cevolved.bsp
- Could not execute the command:
Copy File c:\sierra\HALF-L~1\valve\cevolved.bsp C:\Program 
Files\Steam\SteamApps\csmith8586@aol.com\half-life\valve\maps\cevolved.bsp
- Windows gave the error message:
"Access is denied."
** Executing...
** Command: C:\PROGRA~1\Steam\steam.exe
** Parameters: -applaunch 70 -dev +map cevolved.bsp