Re: Batch Compiler setup
Posted by Spartan on
Mon Sep 27th 2004 at 4:38pm
Spartan
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Ok so I decided to start using Nem's batch compiler to compile my maps. I completely understand everything about the compile except for setting it up properly.
Do I need input and output paths for the zoner's tools? If so what are the paths?
How do I set it up so that I can compile a map for saaay DoD that is installed in my Half Life directory? (this means not steam)
Re: Batch Compiler setup
Posted by Spartan on
Mon Sep 27th 2004 at 6:26pm
Spartan
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Ok I have been working with it some more. Also I have read the tutorials at Nem's site but still have a few questions. Do the zoner's tools need input and output paths. I am asking this again because knowing some people on this site they'll end up talking about how to make a func_ladder or something. I think this is my only question I haven't gotten an answer to but I might find some later ask.
Thanks
Re: Batch Compiler setup
Posted by Spartan on
Sun Oct 3rd 2004 at 4:54pm
Spartan
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I thought this thread died out. I might just right a tut on using Nem's batch compiler. This thing has been great so far.
Re: Batch Compiler setup
Posted by Tracer Bullet on
Sun Oct 3rd 2004 at 7:47pm
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Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
If you ask a question then answer it yourself, you ought to post the solution so that others in the future can find the answer.