Yeah - there's nothing fundamentally wrong with the screenshots
overall, but there's several niggles to attend to. It's mainly
texturing/detail issues, here's what I think:
Generally, looking good - be a bit more adventurous with the
walls/ceilings - add pillars, supports/trims, and height variations -
detailing like pipes, vents, fans, respectively.
On the shot with the tower be a little more adventurous again - out of
reach/locked doors - mark out floors/pathways, and definately resize
the blast door - it looks too stretched to be "secure" :smile:
Other than that, lose those "emerg_light" prefabs - you have made your
own light fittings in some shots which look good - do it across the
board! also, considering have one or two main sources of light and
making the rest ambient or accentual lighting. a lot of the shots seem
awful dark considering how many lights (and how big those lights are)
are dotted around.
good luck with it, looks like a good start :smile: hope this is of some use!
edit: and yeah, the texturing is a bit iffy - more so because of the
blurred/low res nature of the default HL textures. Check out the Half
Life Editing forum for a useful links post, plenty of free textures out
there calling for you to use them! :smile: