spawn

spawn

Re: spawn Posted by half-dude on Fri Oct 3rd 2003 at 6:24pm
half-dude
580 posts
Posted 2003-10-03 6:24pm
580 posts 76 snarkmarks Registered: Aug 30th 2003 Occupation: male Location: WH
Hi it's me :leper:  Half-dude

Hey all, I know how to make entitys disapear

with the (Kill target entity) but how I make something

appear ex.by pushing a button or triping a trigger.

thax :smile:
Re: spawn Posted by DocRock on Fri Oct 3rd 2003 at 6:29pm
DocRock
367 posts
Posted 2003-10-03 6:29pm
DocRock
member
367 posts 929 snarkmarks Registered: Mar 24th 2002 Location: U S of A
func_wall toggle.

it goes a little deeper than that, but it's a good starting point.
Re: spawn Posted by Wild Card on Fri Oct 3rd 2003 at 6:35pm
Wild Card
2321 posts
Posted 2003-10-03 6:35pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
yes indeed it is the func_wall_toggle entity.
Re: spawn Posted by Gollum on Fri Oct 3rd 2003 at 7:29pm
Gollum
1268 posts
Posted 2003-10-03 7:29pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
In general, you can make any solid entity appear/disappear using an env_render.  This will only change how it looks though - it could still block things.

A func_wall_toggle, however, will be passable when it is invisible.