Re: spawn
Posted by DocRock on
Fri Oct 3rd 2003 at 6:29pm
DocRock
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func_wall toggle.
it goes a little deeper than that, but it's a good starting point.
Re: spawn
Posted by Wild Card on
Fri Oct 3rd 2003 at 6:35pm
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yes indeed it is the func_wall_toggle entity.
Re: spawn
Posted by Gollum on
Fri Oct 3rd 2003 at 7:29pm
Gollum
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In general, you can make any solid entity appear/disappear using an env_render. This will only change how it looks though - it could still block things.
A func_wall_toggle, however, will be passable when it is invisible.