Re: Overly blue water
Posted by ReNo on
Sat Nov 6th 2004 at 6:14pm
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I've managed to make water that both looks and acts like water (as per
the advice given in the documentation) but once in game it looks overly
blue, like it is reflecting some blue light that doesn't actually
exist. Has anyone made water in source that doesn't look horribly over
blue? I've tried various different water textures and all had the same
effect.
Re: Overly blue water
Posted by Forceflow on
Sat Nov 6th 2004 at 6:21pm
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Sure you have your game settings for water right ? Maybe they screw things up.
If the setting is "reflect world" it might be reflecting something that isn't actually there ...
Re: Overly blue water
Posted by ReNo on
Sat Nov 6th 2004 at 6:27pm
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The water in the normal CS:S maps look fine with my game settings, so I don't think it is due to that.
Re: Overly blue water
Posted by ReNo on
Sat Nov 6th 2004 at 6:49pm
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I've made the water according to that guide, using 3 of the default
water materials to no avail :sad: Perhaps its somehow related to the
skybox of the level, and as by default hammer sets your map to use a
skybox that doesn't yet exist (obviously an HL2 one) the map fails to
load a skybox and so there is a problem. The map in question was set
indoors so I wouldn't think it would be an issue, but perhaps the
chosen sky always has some effect on water in a level. I'll test it out
and let you know.
Re: Overly blue water
Posted by G.Ballblue on
Sat Nov 6th 2004 at 7:44pm
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$reflecttint { R, G, B }
This is the color tint for the real-time reflection and environment map.
I found that on the "water material" site lep showed. Does the B value happen to be a little high? (assuming these are things that can be edited, and you can access)?
Re: Overly blue water
Posted by ReNo on
Sun Nov 7th 2004 at 7:26pm
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Until I make some custom materials I can't really test that, but it
does sound logical. However, as I've tried using water materials that
are used in CS:S maps and DON'T look blue, I don't see how it could be
the issue. I've read on the collective forums that others are having
their water come out with pink or purple tints, even when using the
same texture I've been using.
As for my thought about it being linked to the sky texture somehow,
this is definately not the case. I've tried with no sky, and two
different skies, and the result was always the same.
Re: Overly blue water
Posted by Zevensoft on
Sun Nov 7th 2004 at 9:57pm
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This setting could be causing as much trouble:
$envmap (texture name)
Texture to use
for environment mapping (only for ?cheap? water or water only
refracts). Set this value to ?env_cubemap? to use cubemaps placed in
the map.
If it's set to "env_cubemap" then you'll need an env_cubemap. The pink people report seeing is the water
shader using a texture that doesn't exist, the card doesn't know any
better so it just draws whatever is in memory.
Re: Overly blue water
Posted by ReNo on
Mon Nov 8th 2004 at 3:19am
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Sorry, double post<div class="quote"><div class="quotetext"><div class="quote"><div class="quotetext">
</div></div></div></div>
Re: Overly blue water
Posted by ReNo on
Mon Nov 8th 2004 at 3:20am
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I think thats pretty much right mate - here is a similar answer that I received from Prometheus at the VERC collective...
<DIV class=quote>
<DIV class=quotetitle>? quote:</DIV>
<DIV class=quotetext>Wex, water relfections are based on the cubemaps I believe, and since Steam isnt letting anyone use the buildcubemaps command (due to file writing permissions), all water is using the default cubemap of the skybox of the level. If there is no skybox defined you get a wacky shader on the water and also the lack of a cubemap makes it so water wont look right in its lighting environment (cause itll be reflecting something that isnt there)
im sure Valve will fix it up.</DIV></DIV>
Re: Overly blue water
Posted by diablobasher on
Thu Dec 2nd 2004 at 10:50pm
Posted
2004-12-02 10:50pm
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Could be something to do with your system, like the whacky missing faces thing from half life. Other than that not sure
Re: Overly blue water
Posted by FroSt on
Fri Dec 3rd 2004 at 2:44am
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dont think its a hardware problem, i dont get it in cs s :sad:
im pretty sure it wasnt there at 1st but it suddenly appeared but not sure at what point it started happening
Re: Overly blue water
Posted by Vassago5kft on
Fri Dec 3rd 2004 at 3:43am
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Well, if you're making your own materials for water, there could be a plethora of things that are wrong.
If you're just using the CS:S textures, then it's a whole other problem
all together. Before the release of the full SDK, I was able to get my
water looking perfect, along with working cubemaps. I did this by
deleting my sourcesdk folder and gcf files, then redownloading the SDK.
I now have to do that AGAIN though, since the full SDK has caused more
problems for me again.
Re: Overly blue water
Posted by FroSt on
Fri Dec 3rd 2004 at 1:41pm
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not using my own materials :sad:
its a hl2DM map so all materials from hl2, guess ill make a backup of it and start deleting stuff see if it sorts itself out