Autosave?

Autosave?

Re: Autosave? Posted by Dark Tree on Mon Nov 8th 2004 at 8:58pm
Dark Tree
646 posts
Posted 2004-11-08 8:58pm
646 posts 264 snarkmarks Registered: Apr 30th 2004 Occupation: DigiPen student Location: USA
As I stated in the subject....I want to know how to add the autosave option into my map.....how is this done?

EDIT:

Hold on......trigger autosave maybe?!.....

smacks forehead :grenade:
Re: Autosave? Posted by Campaignjunkie on Mon Nov 8th 2004 at 10:31pm
Campaignjunkie
1309 posts
Posted 2004-11-08 10:31pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Uhh, yeah. Most of the time you'll just want a trigger_once to trigger a trigger_autosave. Pretty simple usage... Or is it? :smile:

Placement is crucial. It's best to play through your map and see which
sequences are most troublesome. You don't want too many autosaves
littering the map, but not too few either. It should also be noted that
many players simply elect to quick-save constantly, effectively
negating the effort and time you put into this feature. Oh well! :biggrin:
Re: Autosave? Posted by scary_jeff on Tue Nov 9th 2004 at 12:14am
scary_jeff
1614 posts
Posted 2004-11-09 12:14am
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
Also, you need to make sure that the save points are not in a place where the player can get killed at that exact point. A lof of mods I have played have autosaves in an area with falling blocks or something, so it is possible to have an autosave where you cannot avoid getting crushed the moment the save loads.

Similarly, you don't want a save point where it is possible that the player is surrouned by loads of enemies, for the same reason. Easy ways to stop monsters following the player somewhere include ladders, water*, something you have to jump up, something you have to jump over, etc.

*having said that, the big fish thing is able to climb out of the water and go where it likes if you tease it enough :smile:
Re: Autosave? Posted by Gwil on Tue Nov 9th 2004 at 1:59pm
Gwil
2864 posts
Posted 2004-11-09 1:59pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
A lof of mods I have played have autosaves in an area with
falling blocks or something, so it is possible to have an autosave
where you cannot avoid getting crushed the moment the save loads.

Similarly,
you don't want a save point where it is possible that the player is
surrouned by loads of enemies, for the same reason. Easy ways to stop
monsters following the player somewhere include ladders, water*,
something you have to jump up, something you have to jump over, etc.

*having said that, the big fish thing is able to climb out of the water and go where it likes if you tease it enough :smile:
seethes with rage even more annoying when you have no saves before it, or have quick saved around the same point.

Usually results in having to start again from the beginning... ^_^
Re: Autosave? Posted by fishy on Tue Nov 9th 2004 at 3:08pm
fishy
2623 posts
Posted 2004-11-09 3:08pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
It's not only mods that use them in bad places. The last time I tried to run through HL, I was auto saved with 12 health, and with a sniper pointing at my back. Like Gwil says, very annoying when you have no other saves.