Hello all,
I've been working 5 hrs straight on a map, and this is my first time using hammer. The map was working up until i began working on the interior of the skyscraper, which confuses me. It seems to compile fine with no errors- but when I try to run the map through CS:S , I get an error message resembling:
"Error detected at 'x' referenced at 'y'. The memory could not be 'read'."
I have no effin clue what this means. I don't think the dimensions are too large, because when it previously worked the player scale compared to the world was proper, and the units are only about 1300x1300 for the skybox. Nothing seems to be "out of bounds."
Here is the compile report:
** Executing...
** Command: Change Directory
** Parameters: "c:\program files\steam\steamapps\timothysottek@hotmail.com\sourcesdk"
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\timothysottek@hotmail.com\sourcesdk\cstrike_sample_content\maps\cs_swift.vmf" "c:\program files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\cstrike_sample_content\maps\cs_swift.vmf"
** Executing...
** Command: "c:\program files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\bin\vbsp.exe"
** Parameters: "c:\program files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\cstrike_sample_content\maps\cs_swift"
Valve Software - vbsp.exe (Nov 4 2004)
2 threads
materialPath: c:\program
files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\cstrike_sample_content\materials
Loading c:\program
files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\cstrike_sample_content\maps\cs_swift.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program
files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\cstrike_sample_content\maps\cs_swift.prt...done (0)
Creating default cubemaps for env_cubemap using skybox de_piranesi...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (37655 bytes)
Building Physics collision data...
done (0) (37655 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing c:\program
files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\cstrike_sample_content\maps\cs_swift.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 49
** Executing...
** Command: "c:\program files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\bin\vvis.exe"
** Parameters: "c:\program files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\cstrike_sample_content\maps\cs_swift"
Valve Software - vvis.exe (Nov 4 2004)
2 threads
reading c:\program
files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\cstrike_sample_content\maps\cs_swift.bsp
reading c:\program
files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\cstrike_sample_content\maps\cs_swift.prt
270 portalclusters
772 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (3)
Optimized: 99 visible clusters (0.00%)
Total clusters visible: 19067
Average clusters visible: 70
Building PAS...
Average clusters audible: 233
visdatasize:18399 compressed from 21600
writing c:\program
files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\cstrike_sample_content\maps\cs_swift.bsp
3 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\bin\vrad.exe"
** Parameters: "c:\program files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\cstrike_sample_content\maps\cs_swift"
Valve Software - vrad.exe (Nov 4 2004)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program
files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\cstrike_sample_content\maps\cs_swift.bsp
999 faces
240655 square feet [34654440.00 square inches]
0 displacements
0 square feet [0.00 square inches]
999 patches before subdivision
24279 patches after subdivision
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)
transfers 1200931, max 228
transfer lists: 9.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(580, 544, 135)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(79, 70, 16)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(12, 10, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0343 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 105/8192 1260/98304 ( 1.3%)
brushsides 655/65536 5240/524288 ( 1.0%)
planes 414/65536 8280/1310720 ( 0.6%)
vertexes 1976/65536 23712/786432 ( 3.0%)
nodes 603/65536 19296/2097152 ( 0.9%)
texinfos 233/12288 16776/884736 ( 1.9%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 999/65536 55944/3670016 ( 1.5%)
origfaces 358/65536 20048/3670016 ( 0.5%)
leaves 606/65536 33936/3670016 ( 0.9%)
leaffaces 1276/65536 2552/131072 ( 1.9%)
leafbrushes 415/65536 830/131072 ( 0.6%)
surfedges 6162/512000 24648/2048000 ( 1.2%)
edges 3349/256000 13396/1024000 ( 1.3%)
worldlights 1/8192 88/720896 ( 0.0%)
waterstrips 52/32768 520/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 831/65536 1662/131072 ( 1.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 782416/0 ( 0.0%)
visdata [variable] 18399/16777216 ( 0.1%)
entdata [variable] 961/393216 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 9906/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 37655/4194304 ( 0.9%)
Total Win32 BSP file data space used: 1077975 bytes
Linux Specific Data:
physicssurface [variable] 37655/6291456 ( 0.6%)
Total Linux BSP file data space used: 1077975 bytes
Total triangle count: 2736
Writing c:\program
files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\cstrike_sample_content\maps\cs_swift.bsp
8 seconds elapsed
Hope ya'll can help out. If someone would like to load up my hammer editor file to see what the problem is, I'd much appreciate it.
Thanks!
-Timothy Sottek