Custom map crashes during LAN launch

Custom map crashes during LAN launch

Re: Custom map crashes during LAN launch Posted by Tango Charlie on Wed Nov 10th 2004 at 7:16am
Tango Charlie
2 posts
Posted 2004-11-10 7:16am
2 posts 0 snarkmarks Registered: Nov 10th 2004
Hello all,

I've been working 5 hrs straight on a map, and this is my first time using hammer. The map was working up until i began working on the interior of the skyscraper, which confuses me. It seems to compile fine with no errors- but when I try to run the map through CS:S , I get an error message resembling:

"Error detected at 'x' referenced at 'y'. The memory could not be 'read'."

I have no effin clue what this means. I don't think the dimensions are too large, because when it previously worked the player scale compared to the world was proper, and the units are only about 1300x1300 for the skybox. Nothing seems to be "out of bounds."

Here is the compile report:
** Executing...
** Command: Change Directory
** Parameters: "c:\program files\steam\steamapps\timothysottek@hotmail.com\sourcesdk"

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\timothysottek@hotmail.com\sourcesdk\cstrike_sample_content\maps\cs_swift.vmf" "c:\program files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\cstrike_sample_content\maps\cs_swift.vmf"

** Executing...
** Command: "c:\program files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\bin\vbsp.exe"
** Parameters: "c:\program files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\cstrike_sample_content\maps\cs_swift"

Valve Software - vbsp.exe (Nov 4 2004)
2 threads
materialPath: c:\program files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\cstrike_sample_content\materials
Loading c:\program files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\cstrike_sample_content\maps\cs_swift.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\cstrike_sample_content\maps\cs_swift.prt...done (0)
Creating default cubemaps for env_cubemap using skybox de_piranesi...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (37655 bytes)
Building Physics collision data...
done (0) (37655 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing c:\program files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\cstrike_sample_content\maps\cs_swift.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 49

** Executing...
** Command: "c:\program files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\bin\vvis.exe"
** Parameters: "c:\program files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\cstrike_sample_content\maps\cs_swift"

Valve Software - vvis.exe (Nov 4 2004)
2 threads
reading c:\program files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\cstrike_sample_content\maps\cs_swift.bsp
reading c:\program files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\cstrike_sample_content\maps\cs_swift.prt
270 portalclusters
772 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (3)
Optimized: 99 visible clusters (0.00%)
Total clusters visible: 19067
Average clusters visible: 70
Building PAS...
Average clusters audible: 233
visdatasize:18399 compressed from 21600
writing c:\program files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\cstrike_sample_content\maps\cs_swift.bsp
3 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\bin\vrad.exe"
** Parameters: "c:\program files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\cstrike_sample_content\maps\cs_swift"

Valve Software - vrad.exe (Nov 4 2004)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\cstrike_sample_content\maps\cs_swift.bsp
999 faces
240655 square feet [34654440.00 square inches]
0 displacements
0 square feet [0.00 square inches]
999 patches before subdivision
24279 patches after subdivision
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)
transfers 1200931, max 228
transfer lists: 9.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(580, 544, 135)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(79, 70, 16)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(12, 10, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0343 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 105/8192 1260/98304 ( 1.3%)
brushsides 655/65536 5240/524288 ( 1.0%)
planes 414/65536 8280/1310720 ( 0.6%)
vertexes 1976/65536 23712/786432 ( 3.0%)
nodes 603/65536 19296/2097152 ( 0.9%)
texinfos 233/12288 16776/884736 ( 1.9%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 999/65536 55944/3670016 ( 1.5%)
origfaces 358/65536 20048/3670016 ( 0.5%)
leaves 606/65536 33936/3670016 ( 0.9%)
leaffaces 1276/65536 2552/131072 ( 1.9%)
leafbrushes 415/65536 830/131072 ( 0.6%)
surfedges 6162/512000 24648/2048000 ( 1.2%)
edges 3349/256000 13396/1024000 ( 1.3%)
worldlights 1/8192 88/720896 ( 0.0%)
waterstrips 52/32768 520/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 831/65536 1662/131072 ( 1.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 782416/0 ( 0.0%)
visdata [variable] 18399/16777216 ( 0.1%)
entdata [variable] 961/393216 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 9906/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 37655/4194304 ( 0.9%)

Total Win32 BSP file data space used: 1077975 bytes

Linux Specific Data:
physicssurface [variable] 37655/6291456 ( 0.6%)

Total Linux BSP file data space used: 1077975 bytes

Total triangle count: 2736
Writing c:\program files\steam\steamapps\timothysottek@hotmail.com\sourcesdk\cstrike_sample_content\maps\cs_swift.bsp
8 seconds elapsed
Hope ya'll can help out. If someone would like to load up my hammer editor file to see what the problem is, I'd much appreciate it.

Thanks!

-Timothy Sottek
Re: Custom map crashes during LAN launch Posted by RabidMonkey777 on Wed Nov 10th 2004 at 7:30am
RabidMonkey777
207 posts
Posted 2004-11-10 7:30am
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
Have you done a problem check in Hammer? Alt-P will show you any errors you may have, such as invalid solids.

And dimensions for a skybox? If you're boxing your map inside a large box, you may want to have a look at the 3d skybox tutorial and apply that to your map - it will probably make things less-laggy in the long run.
Re: Custom map crashes during LAN launch Posted by Tango Charlie on Wed Nov 10th 2004 at 5:44pm
Tango Charlie
2 posts
Posted 2004-11-10 5:44pm
2 posts 0 snarkmarks Registered: Nov 10th 2004
Thanks, I figured out the problem.

I made a shattering glass window that had the improper material on one side. Crashed the whole map. Go figure!

Thanks again!
Re: Custom map crashes during LAN launch Posted by Orpheus on Wed Nov 10th 2004 at 5:49pm
Orpheus
13860 posts
Posted 2004-11-10 5:49pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Tango Charlie said:
Thanks, I figured out the problem.

I made a shattering glass window that had the improper material on one side. Crashed the whole map. Go figure!

Thanks again!
then, turn this blue, please!
Re: Custom map crashes during LAN launch Posted by Hugh on Thu Nov 11th 2004 at 8:13am
Hugh
900 posts
Posted 2004-11-11 8:13am
Hugh
member
900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
Did he just accept his own answer?
Re: Custom map crashes during LAN launch Posted by Crono on Thu Nov 11th 2004 at 10:00am
Crono
6628 posts
Posted 2004-11-11 10:00am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Hugh said:
Did he just accept his own answer?
If you post a problem and no one gives a solution by the time you figure it out that's what you should do.

Even though the searching algorithm could be better, it'll be there and will come up.
Re: Custom map crashes during LAN launch Posted by Leperous on Thu Nov 11th 2004 at 11:30am
Leperous
3382 posts
Posted 2004-11-11 11:30am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Hey, blame the mySQL fulltext search, not my algorithm writing :razz:
Re: Custom map crashes during LAN launch Posted by Orpheus on Thu Nov 11th 2004 at 11:35am
Orpheus
13860 posts
Posted 2004-11-11 11:35am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Hugh said:
Did he just accept his own answer?
besides the fact that i asked him to?

as crono stated, if he worked out the solution in a reasonable time frame, why can he not claim the credit???
Re: Custom map crashes during LAN launch Posted by Crono on Thu Nov 11th 2004 at 8:57pm
Crono
6628 posts
Posted 2004-11-11 8:57pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Leperous said:
Hey, blame the mySQL fulltext search, not my algorithm writing :razz:
That makes it even worse.