Re: The moment you have all been waiting for!
Posted by Ronin on
Sun Sep 14th 2003 at 7:25pm
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Its the moment that you all have been waiting for! Atleast I was....anyway, I just released a new map called op4_sibber. Look it up in the maps section and tell me what you think. Pics are on the way. Mind you this is my first out door map... so be nice! :smile: I also updated my website so my downloads are in zip format now...i knew i would get around to it sooner or later. Let me know what you guys think if you download it. Like i said, pics are on the way!
Re: The moment you have all been waiting for!
Posted by Gollum on
Tue Sep 30th 2003 at 10:32am
Posted
2003-09-30 10:32am
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I like the detailing - the broken pillars are neat.
There are a couple of things that make this look very much like a map rather than a real place. Often maps try to look real, to make them feel more immersive. If not, they usually go for a very obviously "unreal" theme - such as a cartoon.
If you want to make it feel like a real place, don't hollow out a giant box to contain your level. Also, don't make supporting walls and floors paper-thin.
Re: The moment you have all been waiting for!
Posted by Gollum on
Tue Sep 30th 2003 at 7:21pm
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Well just because I like it doesn't mean it was right :wink:
What I meant by the detailing is those broken bits of stone and pillars. You can see them best in the first shot, on the right. They make for interesting shapes - the rest of the map is pretty boxy.
Just spotted the slightly bumpy terrain; again, I think this is good because it makes the map look less like a box and more like a place.
Re: The moment you have all been waiting for!
Posted by Ronin on
Tue Sep 30th 2003 at 7:24pm
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WOO HOO!!! I ALMOST DID SOMETHING RIGHT!!! :biggrin:
Thats awsome, im glad that im doing something that makes it look like a place and not a map... i will keep these things in mind for my other out door maps.
Re: The moment you have all been waiting for!
Posted by Gollum on
Tue Sep 30th 2003 at 7:53pm
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Er sorry, I meant to say LAST shot not first.
/slaps self
Re: The moment you have all been waiting for!
Posted by Hornpipe2 on
Tue Sep 30th 2003 at 8:51pm
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Read the tutorial on making cliffs, your map will benefit greatly from it.
Re: The moment you have all been waiting for!
Posted by Sim on
Tue Sep 30th 2003 at 8:57pm
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I'm not sure if this map has the r's for detailed cliffs, and it would be quite difficult to get them in there. But anyway you can try, and it's a good resource for later maps.
Re: The moment you have all been waiting for!
Posted by Hornpipe2 on
Tue Sep 30th 2003 at 9:08pm
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heh, my first map one of my friends came over and attempted to use Worldcraft as a 3d modeling tool to construct a giant stone statue out front of a building. Without windows. I assume r_speeds were through the roof, and it had a lot of errors. A 'fro made of spheres is something you should avoid in Hammer... Also the floors were paper thin, the lighting was entirely light_environment, and weapon placement was horrid.
Meeeeeeeeeeeeeeeeeeeeeeemorieeeeeeeeeeeeees...
Re: The moment you have all been waiting for!
Posted by Ronin on
Wed Oct 1st 2003 at 12:53am
Posted
2003-10-01 12:53am
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Hornpipe, are you talking about my map...?! I thought weapon placement was awsome, if you noticed its balanced out, and spread out over the entire map, so you can always get a weapon, mabey not your favorite, but a weapon....
Re: The moment you have all been waiting for!
Posted by Gorbachev on
Wed Oct 1st 2003 at 3:00am
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haha, that looks a lot like my first first map ever, it was basically a big swamp of a large area with a compilation of every tutorial I had taken in a week. Happily it had disappeared in the big format of '01. I didn't map for a year after it, then started and I suppose I'm at a fairly good skill right now. First maps aren't usually a good indicator for your true potential, basically learn from every little detail in your map.
Re: The moment you have all been waiting for!
Posted by Ronin on
Thu Oct 2nd 2003 at 12:40am
Posted
2003-10-02 12:40am
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Gwil...thanks a whole bunch for typeing that up for me! I will defenetly try and keep that in mind in my future maps. And as for mapping, im not stoping untill im satisfied with my work and that there was nothing that i could do to make my maps better (so, your not going to have to worry about me stopping for a while :smile: ). This was my first out door map every, and so far i have continued to be amazed by the feedback that i get and how you guys make it sound like its a challange, and not naging me to do my home work. Thanks again guys, I look forward to the challange!
Re: The moment you have all been waiting for!
Posted by Hornpipe2 on
Thu Oct 2nd 2003 at 1:29am
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Nice triple post!
BTW - what are the r_speeds for these images? (if you don't know what that is - go into the console and type r_speeds 1 - it's recommended you keep the "wpoly" number below 700.)
Re: The moment you have all been waiting for!
Posted by Ronin on
Thu Oct 2nd 2003 at 3:56pm
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R_speeds? Once again im righting this inbetween classes, so its going to be a while before i can post r_speeds. But out of curiosity what are they and why do i need to worry about them. Oh...and one more thing...Is that enough originality for you guys?
Re: The moment you have all been waiting for!
Posted by ReNo on
Thu Oct 2nd 2003 at 4:40pm
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R_speeds (short for render speeds, as far as I know) are a display of how fast your map runs. There are various counts, but the most important one is generally seen as w_poly. This is a count of how many world polygons are being rendered, and so are a pretty good indicator of how well the map will run on other peoples computers. You want to keep w_poly as low as possible - below 800 is acceptable by everyone really, sometimes its acceptable to push this up a little in the name of detail though. Different people have different opinions on limits for r_speeds, in time you will no doubt forge your own.
Re: The moment you have all been waiting for!
Posted by Ronin on
Thu Oct 2nd 2003 at 6:52pm
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Oh, thanks a lot ReNo. I understand now.
Re: The moment you have all been waiting for!
Posted by Ronin on
Sat Oct 4th 2003 at 11:43pm
Posted
2003-10-04 11:43pm
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I tried that r_speed thingy and i cant get it to work, is there another way to check?
Re: The moment you have all been waiting for!
Posted by Hornpipe2 on
Sun Oct 5th 2003 at 12:44am
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2003-10-05 12:44am
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It's pretty straightforward. First, do you have access to the console? (hit ~ during gameplay and see if anything drops down) If not, follow these steps:
Create a shortcut to hl.exe.
Right click the shortcut->properties. Now on the Shortcut tab, set the Target field to C:\Sierra\Half-Life\hl.exe -dev -console (or wherever you have your half-life directory at).
Run the shortcut. Start up a map. Hit ~, and then type in "r_speeds 1" (without quotes) and press enter. Hit ~ again. A bunch of numbers should be going by at the top left of your screen. These are your r_speeds. Pay attention to the wpolys number - this is the one most people care about.
Re: The moment you have all been waiting for!
Posted by gimpinthesink on
Sun Oct 5th 2003 at 3:12am
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But if you havent got the -dev in the shortcut properties and carnt be arsed to put it in just type developer 1 in the console before you type r_speeds 1 in
Re: The moment you have all been waiting for!
Posted by Ronin on
Sun Oct 5th 2003 at 5:19am
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No no, i got the console, just that the r_speeds dont come up, it says its working but its not showing its self. I will play with it a little more.
Re: The moment you have all been waiting for!
Posted by Ronin on
Tue Oct 21st 2003 at 12:43am
Posted
2003-10-21 12:43am
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Ok, i got the r_speeds 1 to work, i dont how ever have them for miricle. I do have a question about a map that i recently submitted though. op4_harbor, and op4_abby seem to run choppy if im on the outer fringes of the level looking inward. Is this my r_speeds? There up to about 3000, but i have maps much larger that run like 8000 and it runs nice and smooth, but these do not...Any ideas?
Re: The moment you have all been waiting for!
Posted by Sim on
Tue Oct 21st 2003 at 6:48am
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w_poly 1000 could make the map lag a bit, and is generally considered the upper boundary for a map. It's best if you can get the main fighting areas to around 600 and detailed, rarely visited areas below 1000. But there are measures to cut r's in a tutorial here, not sure if it's been put up in the new version.
Re: The moment you have all been waiting for!
Posted by Ronin on
Wed Oct 22nd 2003 at 1:09am
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Thanks a lot sim. I searched for the tut and couldn't find it, so im guessing it hasnt been put up. I am hoping to get these maps up and runing as soon as i can, the lag is really bad for some reason, but i think the extra work is worth it
Re: The moment you have all been waiting for!
Posted by Sinner_D on
Wed Oct 22nd 2003 at 1:50am
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damnit, this thread is plagued with non-working pix...ERRR
WTF...ALL of the pix are -1bytes?!?!?! ummm ok im confused