Re: Equivalent of null in HL2?
Posted by $loth on
Sun Nov 14th 2004 at 9:15am
$loth
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Whats the equivelant of the null texture in HL2 if there is one, I can't see one in the new hammer, so am I right in saying theres something different in the source enginge which eliminates the need for the null texure?
Help appreciated.
Re: Equivalent of null in HL2?
Posted by coldbladed on
Sun Nov 14th 2004 at 9:51am
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Are you talking about a texture that doesn't render?
Cause that texture is called "No Render"
Re: Equivalent of null in HL2?
Posted by Forceflow on
Sun Nov 14th 2004 at 9:52am
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Does it perform better when I apply the "no render" texture to all of my non-visible brush sides ?
Re: Equivalent of null in HL2?
Posted by Leperous on
Sun Nov 14th 2004 at 11:08am
Posted
2004-11-14 11:08am
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tools/toolsnodraw (just search for "nodraw")
After looking at where it's used in the CS:S maps, it looks quite important/handy...
Re: Equivalent of null in HL2?
Posted by Forceflow on
Sun Nov 14th 2004 at 3:23pm
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So it's only useful behind models and detail entities, and not let's say on the bottom side of a cube you're walking on.
Re: Equivalent of null in HL2?
Posted by KungFuSquirrel on
Sun Nov 14th 2004 at 4:01pm
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Right. However, if the face is visible in the world from any point, but say you'll never see it, you can save some lightmap data by removing the face (even if the face normal is away from you and thus not rendered). Or, if you still decide to make a brush 1 unit off the ground for some reason, the bottom of that would be a good spot. :smile:
Re: Equivalent of null in HL2?
Posted by $loth on
Sun Nov 14th 2004 at 5:54pm
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Thanks peeps, I really need to keep within my 'budget' on this map I think, some areas could get quite big.
Re: Equivalent of null in HL2?
Posted by Forceflow on
Sun Nov 14th 2004 at 6:14pm
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ty for the explanation, KFS. I got it.