Re: Problem with displacements alpha texture
Posted by Zevensoft on
Sun Nov 14th 2004 at 10:56am
Posted
2004-11-14 10:56am
50 posts
145 snarkmarks
Registered:
Sep 29th 2003
Try:
"row0" "0 0 0 0"
"row1" "0 0 0 0"
"row2" "0 0 0 0"
"row3" "255 255 255 255"
Instead.
Re: Problem with displacements alpha texture
Posted by Arzie on
Sun Nov 14th 2004 at 1:36pm
Arzie
member
20 posts
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Registered:
Nov 14th 2004
Occupation: -
Location: -Finland
Ah, now i figure it out somehow. Needed just little thinking :wink: . Its hard tho with notepad.
Aye, it is a nice looking map there.
Re: Problem with displacements alpha texture
Posted by Arzie on
Sun Nov 14th 2004 at 2:23pm
Arzie
member
20 posts
282 snarkmarks
Registered:
Nov 14th 2004
Occupation: -
Location: -Finland
I am sorry about it, but i didnt understand the whole thing there :razz: . I was looking at ReNo's map, and thought than theres no need to do it with side ways, cause you can do all at top to down. Like, making "255 255 0 255" makes a texture dot at the map, you can place it on top of the hill, so it make the top as alpha texture.
and im not trying to get credit here with anything.
Re: Problem with displacements alpha texture
Posted by Orpheus on
Sun Nov 14th 2004 at 2:38pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
/me looks at members number and talks slowly.. slides into admin mode for a moment
ok, our site is set up in such a way as to have a limited successful search option.. it uses keywords to find answers to problems, in this way you do not post as many redundant questions.. (you as in forum members, not you personally)
ok, you the member who began this thread have the option of marking correct answers "correct" .. the yellow answers are perspective possibilities for you to chose from.. or if they are of no assistance and you personally figure out a solution you may post the answer, and mark it as correct.
the thing is, do not take credit prematurely, and do not mark answers correct or incorrect until you are certain they are so.
now, you claim to have solved your dilemma, post the solution and mark it correct, so the database can benefit from your knowledge..
there is a drop down box with choices.. use it.
hope that made more sense.. :smile:
slides back out of admin mode
Re: Problem with displacements alpha texture
Posted by ReNo on
Mon Nov 22nd 2004 at 12:55am
Posted
2004-11-22 12:55am
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
I'm going to mark my suggestion as correct just to get this case
closed. The problem was obviously just a small misunderstanding of how
the array of numbers in notepad relates to the grid in hammer. I don't
think my answer was particularly helpful to this person but I do
believe it explains all you can hope to about the topic.