Re: Importing models to HL questions
Posted by S2K on
Tue Nov 30th 2004 at 12:53am
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2004-11-30 12:53am
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Re: Importing models to HL questions
Posted by Foxpup on
Tue Nov 30th 2004 at 1:14am
Foxpup
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If you're playing a mod, then Half-Life will look for the models in the mod's folder, not the valve folder, ie Half-Life/modname/models/otis.mdl So for your monster_generic, you just put put otis.mdl and it'll look for modname/models/otis.mdl if it's a mod or valve/models/otis.mdl if you're playing regular Half-Life.
To import the AI you'll need to copy the code from Op4 into your mod with the SDK, but I have absolutely no idea how to do that.
I hope that makes sense since I have no idea what you're trying to do...
Re: Importing models to HL questions
Posted by S2K on
Tue Nov 30th 2004 at 1:53am
5 posts
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Nov 29th 2004
Occupation: Student
Location: USA
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Re: Importing models to HL questions
Posted by fishy on
Tue Nov 30th 2004 at 3:06am
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half-life will look in your mod directory first. if it cant find what it's looking for there, it will then look in your mods .pak files. if it still doesn't find it there, then it looks in the valve directory, and then HL's .pak files. at least i think that's how it works. but it doesn't really matter, because the tut you read told you to export the model to your valve directory because it is a half-life tut. to use it in your mod, it's better to keep it in your mods/model folder. other people might have a custom otis in their valve/models folder, and you wouldn't want them to have to overwrite it with yours.
about the AI. i think it's more a case of the animations that are built into the models. if otis has the same animations as barney, then it should be ok. if not, you'd need to have the otis model edited.