multiplayer start

multiplayer start

Re: multiplayer start Posted by Night-Wolf on Wed Dec 1st 2004 at 3:59pm
Night-Wolf
100 posts
Posted 2004-12-01 3:59pm
100 posts 20 snarkmarks Registered: Nov 23rd 2004
Do I have to do something special when making my map a MP map? I thought there would have been a info_multiplayer_start thing. Will the normal player start work ok for DM?
Re: multiplayer start Posted by Naklajat on Fri Dec 3rd 2004 at 11:19pm
Naklajat
1137 posts
Posted 2004-12-03 11:19pm
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
this may have already been covered, but it seems an update has been
released for the sdk, adding a hl2dm configuration. this is where you
find the info_player_deathmatch.
Re: multiplayer start Posted by SharpShot on Tue Oct 4th 2005 at 10:55pm
SharpShot
9 posts
Posted 2005-10-04 10:55pm
9 posts 31 snarkmarks Registered: Oct 4th 2005 Occupation: Yaypiter Location: USA
If you are mapping for hl2dm then you use info_player_start
Re: multiplayer start Posted by Atrocity on Wed Oct 5th 2005 at 3:14am
Atrocity
221 posts
Posted 2005-10-05 3:14am
Atrocity
member
221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
You will need 1 info_player_start, this is where your camera will start
when you load the level. Then use info_player_deathmatches for your
spawns.
Re: multiplayer start Posted by fishy on Wed Oct 5th 2005 at 11:04am
fishy
2623 posts
Posted 2005-10-05 11:04am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
c'mon guys, this thread died nearly a year ago. i'm pretty sure night-wolf isn't still checking back here for answers.
i eat paint
Re: multiplayer start Posted by Atrocity on Wed Oct 5th 2005 at 11:39pm
Atrocity
221 posts
Posted 2005-10-05 11:39pm
Atrocity
member
221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
I dunno I just say people replied lol, my fault.