Re: multiplayer start
Posted by Night-Wolf on
Wed Dec 1st 2004 at 3:59pm
100 posts
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Registered:
Nov 23rd 2004
Do I have to do something special when making my map a MP map? I thought there would have been a info_multiplayer_start thing. Will the normal player start work ok for DM?
Re: multiplayer start
Posted by Naklajat on
Fri Dec 3rd 2004 at 11:19pm
Posted
2004-12-03 11:19pm
1137 posts
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Registered:
Nov 15th 2004
Occupation: Baron
Location: Austin, Texas
this may have already been covered, but it seems an update has been
released for the sdk, adding a hl2dm configuration. this is where you
find the info_player_deathmatch.
Re: multiplayer start
Posted by SharpShot on
Tue Oct 4th 2005 at 10:55pm
Posted
2005-10-04 10:55pm
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Registered:
Oct 4th 2005
Occupation: Yaypiter
Location: USA
If you are mapping for hl2dm then you use info_player_start
Re: multiplayer start
Posted by Atrocity on
Wed Oct 5th 2005 at 3:14am
221 posts
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Registered:
Sep 1st 2003
Occupation: Level Designer/Student
Location: Toronto Ohio
You will need 1 info_player_start, this is where your camera will start
when you load the level. Then use info_player_deathmatches for your
spawns.
Re: multiplayer start
Posted by fishy on
Wed Oct 5th 2005 at 11:04am
Posted
2005-10-05 11:04am
fishy
member
2623 posts
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Registered:
Sep 7th 2003
Location: glasgow
c'mon guys, this thread died nearly a year ago. i'm pretty sure night-wolf isn't still checking back here for answers.
i eat paint
Re: multiplayer start
Posted by Atrocity on
Wed Oct 5th 2005 at 11:39pm
Posted
2005-10-05 11:39pm
221 posts
152 snarkmarks
Registered:
Sep 1st 2003
Occupation: Level Designer/Student
Location: Toronto Ohio
I dunno I just say people replied lol, my fault.