easy question - texturing buildings

easy question - texturing buildings

Re: easy question - texturing buildings Posted by krister on Sun Dec 5th 2004 at 9:59am
krister
1 post
Posted 2004-12-05 9:59am
krister
member
1 post 0 snarkmarks Registered: Dec 5th 2004
Surely there must be a way to do this...If I have a building that is one brush, and slap a door/siding texture on it...the second floor has a door on it as well, right? So i want a window texture on the second floor...do i have to make the second floor a whole new brush and then texture it? Thanks for the help.
Re: easy question - texturing buildings Posted by diablobasher on Sun Dec 5th 2004 at 10:03am
diablobasher
143 posts
Posted 2004-12-05 10:03am
143 posts 44 snarkmarks Registered: Oct 18th 2003 Occupation: Spastic, Bannisher of HALO! Location: England
Yes, you have to make a whole new bruxh, a pain isnt it :sad:
Re: easy question - texturing buildings Posted by Orpheus on Sun Dec 5th 2004 at 10:13am
Orpheus
13860 posts
Posted 2004-12-05 10:13am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
buildings are as common as crates and barrels, i wonder why valve didn't make a static set of them for use by n00b mappers? :confused:

/me walks off mumbling about n00b's wanting self generating map items.
Re: easy question - texturing buildings Posted by Leperous on Sun Dec 5th 2004 at 12:13pm
Leperous
3382 posts
Posted 2004-12-05 12:13pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
There are a whole set of mini-building-models for use in your skymaps... and some not so mini-ones, such as a lifesize Citadel tower :eek:
Re: easy question - texturing buildings Posted by Orpheus on Sun Dec 5th 2004 at 2:15pm
Orpheus
13860 posts
Posted 2004-12-05 2:15pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
really!

i was being obnoxious and sarcastic, with a tiny bit of joking thrown in.. it never occurred to me that they would have done such a thing. :lol:

thats funny as hell now though.
Re: easy question - texturing buildings Posted by Captain P on Sun Dec 5th 2004 at 3:21pm
Captain P
1370 posts
Posted 2004-12-05 3:21pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Look, I have no crates in my map! Only buildings!

Uhm... oh, well... nevermind... :biggrin: