lights.rad

lights.rad

Re: lights.rad Posted by Leperous on Thu Dec 2nd 2004 at 9:43pm
Leperous
3382 posts
Posted 2004-12-02 9:43pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Ok, after having to mess around with the SDK and these goddamm DLLs all evening, even more horrible problems have arisen when I try to run VRad:

** Executing...
** Command: "C:\Steam\SteamApps\leperous\sourcesdk\bin\vrad.exe"
** Parameters: "c:\steam\steamapps\leperous\sourcesdk\sdkcontent\maps\apoc"


Valve Software - vrad.exe (Nov 22 2004)
----- Radiosity Simulator ----
1 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
ERROR: Couldn't open texlight file C:\Steam\SteamApps\leperous\sourcesdk\bin\lights.rad


So fine, I make an empty lights.rad in my sourcesdk/bin directory, but then it says (full compile log, missing VVis) :

** Executing...
** Command: "C:\Steam\SteamApps\leperous\sourcesdk\bin\vbsp.exe"
** Parameters: "c:\steam\steamapps\leperous\sourcesdk\sdkcontent\maps\apoc"


Valve Software - vbsp.exe (Nov 22 2004)
1 threads
materialPath: c:\steam\steamapps\leperous\sourcesdk\sdkcontent\materials
Loading c:\steam\steamapps\leperous\sourcesdk\sdkcontent\maps\apoc.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\steam\steamapps\leperous\sourcesdk\sdkcontent\maps\apoc.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (74135 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing c:\steam\steamapps\leperous\sourcesdk\sdkcontent\maps\apoc.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 49
Memory leak: mempool blocks left in memory: 1


** Executing...
** Command: "C:\Steam\SteamApps\leperous\sourcesdk\bin\vrad.exe"
** Parameters: "c:\steam\steamapps\leperous\sourcesdk\sdkcontent\maps\apoc"


Valve Software - vrad.exe (Nov 22 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[0 texlights parsed from 'lights.rad']


Loading c:\steam\steamapps\leperous\sourcesdk\sdkcontent\maps\apoc.bsp
Unable to load vphysics DLL.


There is a vphysics.dll file in the same directory, and I haven't done anything to it or even have a strange setup. This problem also happens for any map I try compiling. Any thoughts?
Re: lights.rad Posted by Corona on Thu Dec 2nd 2004 at 9:48pm
Corona
43 posts
Posted 2004-12-02 9:48pm
Corona
member
43 posts 4 snarkmarks Registered: Aug 31st 2003 Location: Holland
Are you sure, the source SDK is start up, its game settings are to your desired mod, you start up hammer via that menu, then open your map and press run without having changed anything to the configuration that runs all your compiling? (exept where you leave your maps and where you want your maps copyed).

User posted image</A>

If so, my solution whould be shutting down steam, deleting everything of the SDK including the cache file found in myapps, and reinstall.
Re: lights.rad Posted by diablobasher on Thu Dec 2nd 2004 at 10:46pm
diablobasher
143 posts
Posted 2004-12-02 10:46pm
143 posts 44 snarkmarks Registered: Oct 18th 2003 Occupation: Spastic, Bannisher of HALO! Location: England
I had the same problem with an older Hammer.

I took the lights.rad file, and opened it in notepad. I then copy/pasted from the old lights.rad file, into a new on ,then deleted the old one. Then i saved the new one. It worked fine, obvioulsy backup your current file if you're gonna try this.
Re: lights.rad Posted by Leperous on Thu Dec 2nd 2004 at 11:27pm
Leperous
3382 posts
Posted 2004-12-02 11:27pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Well, Corona's answer did fix it for me, but I've figured the oh-so-subtle thing where it's going wrong- RAD needs extra compile commands to work properly...
Re: lights.rad Posted by LaChupakabra on Sun Dec 5th 2004 at 3:34pm
LaChupakabra
31 posts
Posted 2004-12-05 3:34pm
31 posts 3 snarkmarks Registered: Dec 4th 2004
i have this problem as well, plz post the extra commands
Re: lights.rad Posted by Orpheus on Sun Dec 5th 2004 at 6:39pm
Orpheus
13860 posts
Posted 2004-12-05 6:39pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting LaChupakabra</DIV>
<DIV class=quotetext>i have this problem as well, plz post the extra commands </DIV></DIV>
check out leps tut, i bet your answer lies there.