Re: lights.rad
Posted by Leperous on
Thu Dec 2nd 2004 at 9:43pm
Leperous
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Ok, after having to mess around with the SDK and these goddamm DLLs all evening, even more horrible problems have arisen when I try to run VRad:
** Executing...
** Command: "C:\Steam\SteamApps\leperous\sourcesdk\bin\vrad.exe"
** Parameters: "c:\steam\steamapps\leperous\sourcesdk\sdkcontent\maps\apoc"
Valve Software - vrad.exe (Nov 22 2004)
----- Radiosity Simulator ----
1 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
ERROR: Couldn't open texlight file C:\Steam\SteamApps\leperous\sourcesdk\bin\lights.rad
So fine, I make an empty lights.rad in my sourcesdk/bin directory, but then it says (full compile log, missing VVis) :
** Executing...
** Command: "C:\Steam\SteamApps\leperous\sourcesdk\bin\vbsp.exe"
** Parameters: "c:\steam\steamapps\leperous\sourcesdk\sdkcontent\maps\apoc"
Valve Software - vbsp.exe (Nov 22 2004)
1 threads
materialPath: c:\steam\steamapps\leperous\sourcesdk\sdkcontent\materials
Loading c:\steam\steamapps\leperous\sourcesdk\sdkcontent\maps\apoc.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\steam\steamapps\leperous\sourcesdk\sdkcontent\maps\apoc.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (74135 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing c:\steam\steamapps\leperous\sourcesdk\sdkcontent\maps\apoc.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 49
Memory leak: mempool blocks left in memory: 1
** Executing...
** Command: "C:\Steam\SteamApps\leperous\sourcesdk\bin\vrad.exe"
** Parameters: "c:\steam\steamapps\leperous\sourcesdk\sdkcontent\maps\apoc"
Valve Software - vrad.exe (Nov 22 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[0 texlights parsed from 'lights.rad']
Loading c:\steam\steamapps\leperous\sourcesdk\sdkcontent\maps\apoc.bsp
Unable to load vphysics DLL.
There is a vphysics.dll file in the same directory, and I haven't done anything to it or even have a strange setup. This problem also happens for any map I try compiling. Any thoughts?
Re: lights.rad
Posted by diablobasher on
Thu Dec 2nd 2004 at 10:46pm
Posted
2004-12-02 10:46pm
143 posts
44 snarkmarks
Registered:
Oct 18th 2003
Occupation: Spastic, Bannisher of HALO!
Location: England
I had the same problem with an older Hammer.
I took the lights.rad file, and opened it in notepad. I then copy/pasted from the old lights.rad file, into a new on ,then deleted the old one. Then i saved the new one. It worked fine, obvioulsy backup your current file if you're gonna try this.
Re: lights.rad
Posted by Leperous on
Thu Dec 2nd 2004 at 11:27pm
Posted
2004-12-02 11:27pm
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
Well, Corona's answer did fix it for me, but I've figured the oh-so-subtle thing where it's going wrong- RAD needs extra compile commands to work properly...
Re: lights.rad
Posted by LaChupakabra on
Sun Dec 5th 2004 at 3:34pm
31 posts
3 snarkmarks
Registered:
Dec 4th 2004
i have this problem as well, plz post the extra commands