walking through models

walking through models

Re: walking through models Posted by smidsy on Sun Dec 5th 2004 at 9:37pm
smidsy
143 posts
Posted 2004-12-05 9:37pm
smidsy
member
143 posts 44 snarkmarks Registered: Dec 4th 2004 Occupation: ex army, working as electrition Location: uk
ive tried to make some stairs with a hand rail. but have run into some problems. When compiled the map runs fine but the hand rail for the stairs are able to be walked through. is there any way of making it so that you cannot walk through this rail. The rail is just sitting it dosent interact or do any thing it is just a physical propertie to make the map look better.

thanx in advance.
Re: walking through models Posted by Tracer Bullet on Sun Dec 5th 2004 at 9:41pm
Tracer Bullet
2271 posts
Posted 2004-12-05 9:41pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Use a clip brush.

This means covering your model with a world brush and texturing it entirely with the tools/clip texture.
Re: walking through models Posted by smidsy on Sun Dec 5th 2004 at 10:30pm
smidsy
143 posts
Posted 2004-12-05 10:30pm
smidsy
member
143 posts 44 snarkmarks Registered: Dec 4th 2004 Occupation: ex army, working as electrition Location: uk
im trying to place a premade one not make my own...i think im not finning in the prop_static entity properly. Am i using the right entity for this or should i change it. ALso the rails dont do anything som am i correct to use prop_static?
Re: walking through models Posted by Nanodeath on Sun Dec 5th 2004 at 11:57pm
Nanodeath
356 posts
Posted 2004-12-05 11:57pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Yeah, what Tracer said. The clip brush creates an invisible brush that you can shoot through but not walk through.
Re: walking through models Posted by Tracer Bullet on Mon Dec 6th 2004 at 12:14am
Tracer Bullet
2271 posts
Posted 2004-12-06 12:14am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Place the model you are going to use, and put the brush over it as per above. The player cannot enter the volume defined by the clip brush, but can still shoot through it as nanodeath said. You just need to shape the clip brush so that it is sort of similar to the model you are using so that collisions will look accurate. I'm not instructing you to make your own model.
Re: walking through models Posted by Spartan on Mon Dec 6th 2004 at 12:18am
Spartan
1204 posts
Posted 2004-12-06 12:18am
Spartan
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1204 posts 409 snarkmarks Registered: Apr 28th 2004
I thought the models were solid now in HL2? Also its' going to look funky when your bullets are passing right through a railing.
Re: walking through models Posted by Tracer Bullet on Mon Dec 6th 2004 at 12:30am
Tracer Bullet
2271 posts
Posted 2004-12-06 12:30am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
<DIV class=quote>
<DIV class=quotetitle>? quoting Spartan 34</DIV>
<DIV class=quotetext>I thought the models were solid now in HL2? Also its' going to look funky when your bullets are passing right through a railing. </DIV></DIV>
In that case, you can just use an invisable func_wall.
Re: walking through models Posted by Yak_Fighter on Mon Dec 6th 2004 at 12:37am
Yak_Fighter
1832 posts
Posted 2004-12-06 12:37am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
I'm going to take a wild stab at it and say that you are using the wrong entity for those models. If you use a prop_static it will work correctly. You don't need to clip anything anywhere ever.
Re: walking through models Posted by smidsy on Mon Dec 6th 2004 at 11:50am
smidsy
143 posts
Posted 2004-12-06 11:50am
smidsy
member
143 posts 44 snarkmarks Registered: Dec 4th 2004 Occupation: ex army, working as electrition Location: uk
i am using a prop static its still walk throughable.
Re: walking through models Posted by Nanodeath on Mon Dec 6th 2004 at 3:27pm
Nanodeath
356 posts
Posted 2004-12-06 3:27pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Yeah, he was saying try a different model.
Re: walking through models Posted by Leperous on Mon Dec 6th 2004 at 3:34pm
Leperous
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Posted 2004-12-06 3:34pm
Leperous
Creator of SnarkPit!
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Some models don't have any vphysics associated with them- it doesn't matter what prop type you're using if they're appearing in your map- so you need to surround them with a toolsclip brush, as Tracer suggested earlier.