Re: Light Troubles
Posted by Leperous on
Mon Dec 6th 2004 at 11:54am
Posted
2004-12-06 11:54am
Leperous
Creator of SnarkPit!
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Location: UK
info_light? I don't have any entities called that, only an info_lighting (which does the same thing as you describe).
But first, move your light entity to where it should be coming from, i.e. out of the light (not slightly to the side). And secondly, move the info_light so it's about 32-64 units underneath the light and see if that works.
If you're still having problems, have you tried replacing your light_dynamic with a light or light_spot entity? (and use some env_sprite glows etc.)
Re: Light Troubles
Posted by Sixsixone on
Mon Dec 6th 2004 at 12:34pm
Posted
2004-12-06 12:34pm
4 posts
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Registered:
Dec 6th 2004
Location: England
Sorry, i typed that wrong, it was info_lighting.
I did what you said but still with no results. Is there anything i need
to connect to each other? E.g, info_lighting to something or etc.
Thank you for your help.
Re: Light Troubles
Posted by 7dk2h4md720ih on
Mon Dec 6th 2004 at 12:54pm
Posted
2004-12-06 12:54pm
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
On an unrelated note, it's bad to have world brushes intersecting. The roof you have selected in the picture is the culprit.
Re: Light Troubles
Posted by cbk on
Tue Feb 15th 2005 at 1:51am
cbk
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Jan 2nd 2005
Location: Canada
Well, i'm guessing you followed my tutorial on this right?
If you did then everything should work. something you might want to check...
Make sure that your light_dynamic entity is not inside the prop itself!
i've had the same problem as you are now, and is how i fixed mine.
:kitty:
Re: Light Troubles
Posted by Sp3ctre on
Tue Feb 15th 2005 at 6:18pm
Sp3ctre
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Dec 11th 2004
Occupation: Student
Location: Italy
I know that a dynamic light only casts direct light. Looking at the 2nd
screenshot: maybe your lamp remains dark because the only light source
doesn't affect it(the walls doesn't bounce that light)?
If the entity is under the lamp, try lightning it with another subtle
light or try with an origin lightning hack (don't remind how it's
called, but i remind is there on every prop_ entity)