Re: Making a texture to resemble solid color paint?
Posted by Dr Brasso on
Sat Dec 11th 2004 at 5:04am
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if its a solid colr whith no shading or hue changes, it should tile evenly and seemlessly ....
Doc b... :dodgy:
Re: Making a texture to resemble solid color paint?
Posted by Dr Brasso on
Sat Dec 11th 2004 at 5:04am
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Occupation: cad drafter
Location: Omaha,NE
double post....grrrr
Doc b... :dodgy:
Re: Making a texture to resemble solid color paint?
Posted by CPS on
Sat Dec 11th 2004 at 5:24am
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Yea, it does tile perfectly, but it looks pretty damn bad, I am trying to see if there are anythings to do to improve the look of it.
Re: Making a texture to resemble solid color paint?
Posted by CPS on
Sat Dec 11th 2004 at 7:00am
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Only way I know how to do that is by using a normal map, and this has no variation, so that wouldnt work. I guess in the game the offwhite did not seem to bad, but the red one was alot brighter than it should have been, and overall in hammer they just look very wierd and out of place. Thank you for your input so far.
Re: Making a texture to resemble solid color paint?
Posted by Finger on
Sat Dec 11th 2004 at 5:15pm
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What type of surface is under the paint? Plaster, wood, metal? What kind of map is it, overall... and why do you need this custom job? More info here would help us.
Re: Making a texture to resemble solid color paint?
Posted by Foxpup on
Mon Dec 13th 2004 at 6:24am
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Just take the solid colour and add just a squigee of noise (a squigee is about 5%). What Cassius has should work pretty good.
Re: Making a texture to resemble solid color paint?
Posted by Jinx on
Thu Dec 23rd 2004 at 5:01am
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You can use the "texturizer" in Photoshop to get an effect kinda like what Cassius did, too.