Making a texture to resemble solid color paint?

Making a texture to resemble solid color paint?

Re: Making a texture to resemble solid color paint? Posted by CPS on Sat Dec 11th 2004 at 4:56am
CPS
60 posts
Posted 2004-12-11 4:56am
CPS
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60 posts 6 snarkmarks Registered: Nov 21st 2004 Location: USA
I need to make a burgandy and offwhite texture, both that resemble just a painted surface. Just using a solid color does not work well at all, though that is pretty much what a painted wall is in real life. Does anyone have any ideas how to make a texture like that work, and be very repeatable?

These were the two colors I had in mind -

User posted image

User posted image

Thank you for any help or input.
Re: Making a texture to resemble solid color paint? Posted by Dr Brasso on Sat Dec 11th 2004 at 5:04am
Dr Brasso
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Posted 2004-12-11 5:04am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
if its a solid colr whith no shading or hue changes, it should tile evenly and seemlessly ....

Doc b... :dodgy:
Re: Making a texture to resemble solid color paint? Posted by Dr Brasso on Sat Dec 11th 2004 at 5:04am
Dr Brasso
1878 posts
Posted 2004-12-11 5:04am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
double post....grrrr

Doc b... :dodgy:
Re: Making a texture to resemble solid color paint? Posted by CPS on Sat Dec 11th 2004 at 5:24am
CPS
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Posted 2004-12-11 5:24am
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Yea, it does tile perfectly, but it looks pretty damn bad, I am trying to see if there are anythings to do to improve the look of it.
Re: Making a texture to resemble solid color paint? Posted by Crono on Sat Dec 11th 2004 at 6:48am
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Posted 2004-12-11 6:48am
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Yea, it does tile perfectly, but it looks pretty damn bad, I am trying to see if there are anythings to do to improve the look of it.
Make a bump map for it?
Re: Making a texture to resemble solid color paint? Posted by CPS on Sat Dec 11th 2004 at 7:00am
CPS
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Posted 2004-12-11 7:00am
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60 posts 6 snarkmarks Registered: Nov 21st 2004 Location: USA
Only way I know how to do that is by using a normal map, and this has no variation, so that wouldnt work. I guess in the game the offwhite did not seem to bad, but the red one was alot brighter than it should have been, and overall in hammer they just look very wierd and out of place. Thank you for your input so far.
Re: Making a texture to resemble solid color paint? Posted by Finger on Sat Dec 11th 2004 at 5:15pm
Finger
672 posts
Posted 2004-12-11 5:15pm
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What type of surface is under the paint? Plaster, wood, metal? What kind of map is it, overall... and why do you need this custom job? More info here would help us.
Re: Making a texture to resemble solid color paint? Posted by Cassius on Sat Dec 11th 2004 at 5:55pm
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1989 posts
Posted 2004-12-11 5:55pm
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User posted image

(zoom in to see the material)

I just did some layer stuff with a plaster base texture of mine.
Re: Making a texture to resemble solid color paint? Posted by CPS on Sat Dec 11th 2004 at 8:19pm
CPS
60 posts
Posted 2004-12-11 8:19pm
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60 posts 6 snarkmarks Registered: Nov 21st 2004 Location: USA
The material under the paint is wood and the texture would me mostly outside under a pretty bright env_light. Cassius, that definately look better in the game than just a flat color. Anychance you can explain how to do that, doesnt seem too hard. Thank you guys so far.

Edit: This is what I am trying to imitate.

User posted image
Re: Making a texture to resemble solid color paint? Posted by Foxpup on Mon Dec 13th 2004 at 6:24am
Foxpup
380 posts
Posted 2004-12-13 6:24am
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380 posts 38 snarkmarks Registered: Nov 26th 2004 Occupation: Student Location: the Land of Oz
Just take the solid colour and add just a squigee of noise (a squigee is about 5%). What Cassius has should work pretty good.
Re: Making a texture to resemble solid color paint? Posted by Jinx on Thu Dec 23rd 2004 at 5:01am
Jinx
874 posts
Posted 2004-12-23 5:01am
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You can use the "texturizer" in Photoshop to get an effect kinda like what Cassius did, too.
Re: Making a texture to resemble solid color paint? Posted by Jesta on Sun Jan 9th 2005 at 8:43pm
Jesta
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Posted 2005-01-09 8:43pm
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add some noise, as said above - just some really hard to notice, small scale color variation. Also make a bump-map. Just make a texture the same size as yours, make it black with white noise in. Maybe not white, the bump'd be too strong. mid-gray. Then compile it as a bumpmap, add it in your VMT as a bumpmap, low-scale. easy peasy. To see how to bumpmap once you've made the texture, go to http://www.snarkpit.com/editing.php?page=tutorials&game=HL2&id=122 and scroll down to where the big blue pic is. read from there.