How the ****

How the ****

Re: How the **** Posted by Baddog on Sun Dec 12th 2004 at 9:31am
Baddog
79 posts
Posted 2004-12-12 9:31am
Baddog
member
79 posts 8 snarkmarks Registered: Dec 6th 2004 Location: Portland,Oregon USA
I have my rope or chain made for my light I made a prop_physic for my
light thingy and it doesnt show up in my map. How do I do this?
Re: How the **** Posted by azelito on Sun Dec 12th 2004 at 10:19am
azelito
570 posts
Posted 2004-12-12 10:19am
azelito
member
570 posts 127 snarkmarks Registered: Aug 8th 2002 Occupation: Wierdness Location: Sweden
Now this is a question! A rope can carry a ragdoll but not a physbox it seems. Now why is it like this? Im dying to find out.

I suppose this is a answer, it doesnt work. Ragdoll entity does though.
Re: How the **** Posted by Orpheus on Sun Dec 12th 2004 at 12:25pm
Orpheus
13860 posts
Posted 2004-12-12 12:25pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
hums tune RAGDOLL
Re: How the **** Posted by Corona on Sun Dec 12th 2004 at 3:49pm
Corona
43 posts
Posted 2004-12-12 3:49pm
Corona
member
43 posts 4 snarkmarks Registered: Aug 31st 2003 Location: Holland
place light dynamic, set parent: Lamp

Place a brush with func_physics, call it lamp

Make a move_rope, set parent to lamp.

Make a keyframe rope on the ceiling, and make it connect with the move_rope

Make a phys_lengthconstraint, and set entity 1 = keyframe_rope, entity 2 = lamp.

Done!
Re: How the **** Posted by Vassago5kft on Sun Dec 12th 2004 at 6:40pm
Vassago5kft
39 posts
Posted 2004-12-12 6:40pm
39 posts 14 snarkmarks Registered: Nov 24th 2004 Occupation: 3D Artist, 5000ft Inc Location: Reno, NV, USA
You rock :wink:
Re: How the **** Posted by azelito on Sun Dec 12th 2004 at 6:51pm
azelito
570 posts
Posted 2004-12-12 6:51pm
azelito
member
570 posts 127 snarkmarks Registered: Aug 8th 2002 Occupation: Wierdness Location: Sweden
<DIV class=quote>
<DIV class=quotetitle>? quoting Corona</DIV>
<DIV class=quotetext>place light dynamic, set parent: Lamp

Place a brush with func_physics, call it lamp

Make a move_rope, set parent to lamp.

Make a keyframe rope on the ceiling, and make it connect with the move_rope

Make a phys_lengthconstraint, and set entity 1 = keyframe_rope, entity 2 = lamp.

Done!

</DIV></DIV>
DAMN, I knew I should have worked a little more on the solution. Its so obvious! The funny thing is that you can attach a ragdoll straight onto the rope without using a constraint.
Re: How the **** Posted by Gwil on Sun Dec 12th 2004 at 7:04pm
Gwil
2864 posts
Posted 2004-12-12 7:04pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
Please give your topics more descriptive titles Baddog, and don't swear in topic titles (even with ****'s), it's lame :smile:

Giving it a name like "ropes and physics" or something, anything
descriptive which could help someone else if they see the name of tjhe
topic and have a similar problem..
Re: How the **** Posted by Corona on Sun Dec 12th 2004 at 8:15pm
Corona
43 posts
Posted 2004-12-12 8:15pm
Corona
member
43 posts 4 snarkmarks Registered: Aug 31st 2003 Location: Holland
seeing as I tried to do what I just told, and see that it didnt work, how can u slap a ragdoll directly onto a rope?
Re: How the **** Posted by Nanodeath on Sun Dec 12th 2004 at 8:32pm
Nanodeath
356 posts
Posted 2004-12-12 8:32pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA