Re: Distributed Compiling
Posted by Nanodeath on
Sun Dec 12th 2004 at 12:12am
Posted
2004-12-12 12:12am
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Thanks...unfortunately it doesn't really help here. Totally in the dark. I don't even know how to specify between server and client...all I know is that you at least need files dependency_info_vvis.txt and dbinfo_vvis.txt in with your vvis.exe file.
Re: Distributed Compiling
Posted by Vassago5kft on
Sun Dec 12th 2004 at 6:41pm
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Location: Reno, NV, USA
Should be interesting to figure this one out. Didn't think that the new
Hammer supported it. I've got three PC's here at home on a network -
surely would be nice to use all three for compiling :wink:
Re: Distributed Compiling
Posted by Nanodeath on
Sun Dec 12th 2004 at 7:23pm
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Hell yes it would :smile: Got a desktop with an AMD 2500+ and a gig of RAM, and a laptop with a Intel 2.66GHz and half a gig. It would contribute something at least.
Re: Distributed Compiling
Posted by Nanodeath on
Sun Dec 12th 2004 at 11:48pm
Posted
2004-12-12 11:48pm
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Ok, I fired off an email to the sdk department at valve...hopefully they'll have some comment on this.
Re: Distributed Compiling
Posted by Nanodeath on
Sun Dec 12th 2004 at 11:57pm
Posted
2004-12-12 11:57pm
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Actually if I wasn't able to get the vvis tool working I'd be "Totally in the light" :biggrin:
(wow that was lame...I should stop talking :wink: )
Re: Distributed Compiling
Posted by ReNo on
Mon Dec 13th 2004 at 12:12am
Posted
2004-12-13 12:12am
ReNo
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Just to utterly kill the joke, you'd actually be in neither, as even
without running VIS, RAD is quite happy to carry out direct lighting
calculations, just not bounces :razz:
Re: Distributed Compiling
Posted by Nanodeath on
Mon Dec 13th 2004 at 12:14am
Posted
2004-12-13 12:14am
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Nov 11th 2004
Occupation: Student - Bioengineering
Location: Seattle, WA, USA
Hehe, thanks for that...actually I didn't realize that vrad could run without vvis. Hadn't tried it. Interestingly though they have the -mpi option for vvis and vrad...but vrad actually goes relatively quickly for me so I wouldn't really need it.
Re: Distributed Compiling
Posted by mazemaster on
Sat Jan 8th 2005 at 2:59am
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Feb 12th 2002
Ok, bumping since I have this problem too - Anyone got distributed compiling to work for HL2? -mpi is the parameter, but as mentioned it needs some text files (probably containing ip addresses and so on) to work, and I cant find any tuts on the subject.
Re: Distributed Compiling
Posted by mazemaster on
Sat Jan 8th 2005 at 3:04pm
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Feb 12th 2002
Alright, since no one on the face of the planet seems to know anything about this, I shot off an email to Yahn at Valve. Hopefully I'll get an answer soon.