making moonlight

making moonlight

Re: making moonlight Posted by smidsy on Mon Dec 13th 2004 at 4:55pm
smidsy
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Posted 2004-12-13 4:55pm
smidsy
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143 posts 44 snarkmarks Registered: Dec 4th 2004 Occupation: ex army, working as electrition Location: uk
im making a map which is at night...this means that for outside i would need a moon is there any way of doing this?
Re: making moonlight Posted by ReNo on Mon Dec 13th 2004 at 5:05pm
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Posted 2004-12-13 5:05pm
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
You could use an env_sun and set its colour to a slightly
grey/silver colour, but I've a feeling its blinding properties would
make it seem incredibly unrealistic. Worth experimenting with I guess.

An alternative would be to use an env_sprite and find or make something suitable.

Other than that...use a sky with a moon in it?
Re: making moonlight Posted by satchmo on Mon Dec 13th 2004 at 5:48pm
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Posted 2004-12-13 5:48pm
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I haven't tried this idea myself, but what about making a pale white
disc-shaped brush with texture-lighting in the 3D skybox? Of
course, you'll have to set the angle and the pitch of your
light_environment in your map (and your 3D skybox) so that the
moonlight comes from the same direction in the sky as the artificial
moon.

I worry that the moon made this way might not appear realistic though.
Re: making moonlight Posted by ReNo on Mon Dec 13th 2004 at 6:14pm
ReNo
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Posted 2004-12-13 6:14pm
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I'm fairly sure that would come out wierd, as the moon would move if it
was brush based. Could put it into a huge 3D skybox I guess, but I
still doubt it would give an acceptable effect.
Re: making moonlight Posted by DjBourgeoisie on Mon Dec 13th 2004 at 6:30pm
DjBourgeoisie
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Posted 2004-12-13 6:30pm
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just make your env_light a light blue color, it gives the effect you are wanting nicely.
Re: making moonlight Posted by ReNo on Mon Dec 13th 2004 at 6:33pm
ReNo
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Posted 2004-12-13 6:33pm
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I think he is asking about how to have a visual representation of the
moon, as opposed to how to get nice evening/night lighting.
Re: making moonlight Posted by Myrk- on Mon Dec 13th 2004 at 8:09pm
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Posted 2004-12-13 8:09pm
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2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Well personally I'd use either a nigth sky with the moon on it (if there is one) or perhaps do the old env_sprite moon- I believe an HL1 level did that. A small image of the moon on an env_sprite was used. But I think having a custom sky is better than using the env_sun tool and setting its brightness really really low so its not very "glarey"
Re: making moonlight Posted by smidsy on Tue Dec 14th 2004 at 1:31pm
smidsy
143 posts
Posted 2004-12-14 1:31pm
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143 posts 44 snarkmarks Registered: Dec 4th 2004 Occupation: ex army, working as electrition Location: uk
i cant find a sky dark enough to use...any suggestions?