Re: moving platforms?
Posted by Lan on
Tue Dec 14th 2004 at 1:49am
Lan
member
30 posts
13 snarkmarks
Registered:
Dec 13th 2004
Occupation: evil genius
Location: usa
can somebody tell me how to make a moving platform like in crossfire or point me to a tutorial on how. im really new to mapping and desperate to make a cool map. thx
Re: moving platforms?
Posted by Tracer Bullet on
Tue Dec 14th 2004 at 3:19am
2271 posts
445 snarkmarks
Registered:
May 22nd 2003
Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
There is a brush entity called "func_move_horizontal" or something like that, which is pretty self-explanatory and might do what you want. You might also use a func_tracktrain. In order to get that working you ought to look up an old HL1 tut on trains.
Re: moving platforms?
Posted by Nanodeath on
Tue Dec 14th 2004 at 3:40am
356 posts
66 snarkmarks
Registered:
Nov 11th 2004
Occupation: Student - Bioengineering
Location: Seattle, WA, USA
func_movelinear actually, but yeah...
Re: moving platforms?
Posted by Lan on
Tue Dec 14th 2004 at 3:45am
Lan
member
30 posts
13 snarkmarks
Registered:
Dec 13th 2004
Occupation: evil genius
Location: usa
thx.
btw can you move entities?
Re: moving platforms?
Posted by Lan on
Tue Dec 14th 2004 at 3:56am
Lan
member
30 posts
13 snarkmarks
Registered:
Dec 13th 2004
Occupation: evil genius
Location: usa
oh darn that sounded stupid... let me rephrase that
i have a prop_static train and i want it to move every "x" seconds killing people who cross the rail road tracks.
can i move the prop_static?
Re: moving platforms?
Posted by G.Ballblue on
Tue Dec 14th 2004 at 3:57am
1511 posts
211 snarkmarks
Registered:
May 16th 2004
Occupation: Student
Location: A secret Nuclear Bunker on Mars
Only an "interactive" model could do that -- think of it like a monster, or a player...
Or Gollum's boulder :biggrin:
Re: moving platforms?
Posted by StixNStonz on
Fri Jun 3rd 2005 at 9:03pm
71 posts
17 snarkmarks
Registered:
Feb 25th 2005
Occupation: student
Location: canada
im actually looking to do the same. I wanted an env_spark that moved a small, linear distance. Any ideas?