Re: Create isolated fog
Posted by MeatStick on
Thu Dec 16th 2004 at 2:54am
37 posts
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Registered:
Dec 6th 2004
Location: USA
Is it possible to create isolated fog? Been looking around and so far the only thing I see is the env_fog_controller which seems to only be useful map-wide, however I'm wanting to do specific room-size fog. Anyone thought of or figured out a way to make specific fogged areas without affecting anything but a desired area?
Re: Create isolated fog
Posted by Nanodeath on
Thu Dec 16th 2004 at 3:12am
356 posts
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Registered:
Nov 11th 2004
Occupation: Student - Bioengineering
Location: Seattle, WA, USA
I've tried all the fog textures (fog, volumetric fog) and I haven't had any luck with it. Might require something more than just the texture? I dunno, wish I could help more.
Re: Create isolated fog
Posted by DrGlass on
Thu Dec 16th 2004 at 3:49am
DrGlass
member
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Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
try using env_steam and env_sprite
Re: Create isolated fog
Posted by Dracarys on
Thu Dec 16th 2004 at 5:11am
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Registered:
Dec 4th 2004
Occupation: HL2
Location: USA
Just guessing, I"d say it's a brush entity. Look for one involving the word fog or steam.
Re: Create isolated fog
Posted by Pimpf on
Thu Dec 16th 2004 at 7:21pm
15 posts
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Registered:
Dec 8th 2004
Location: germany
Make a brush with the nodraw-texture for the fog-volume u want and bind it to the func_dustcloud entity. Play with the controls...