one-way sky?

one-way sky?

Re: one-way sky? Posted by LaChupakabra on Wed Dec 15th 2004 at 10:46pm
LaChupakabra
31 posts
Posted 2004-12-15 10:46pm
31 posts 3 snarkmarks Registered: Dec 4th 2004
hey, i am trying to make a map where there is a large observatory chamber, and the terrain is a func_train and pushing a button will make the terrain move from the void, up onto the floor of the chamber. i have all of that worked out fine, but i wanted to make the skybox one way, so that if u were in the actual level, u would see sky but if u were in the observatory area u could see THROUGH the sky and see what is going on.

I know this idea sounds wierd, but please work with me.

PS: its a complex idea too, but i dont know how to load screenshots into snarkpit so i can show pics, any help there would be good too
Re: one-way sky? Posted by Sam37 on Wed Dec 15th 2004 at 10:54pm
Sam37
47 posts
Posted 2004-12-15 10:54pm
Sam37
member
47 posts 5 snarkmarks Registered: Dec 15th 2004 Occupation: Student Location: UK
I think putting a "skybox" texture on the level side of a brush and a "no draw" texture on the observatory side might work, but I'm no expert so don't take my word for it :smile:
Re: one-way sky? Posted by 7dk2h4md720ih on Thu Dec 16th 2004 at 1:19am
7dk2h4md720ih
1976 posts
Posted 2004-12-16 1:19am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Upload the screenshots to www.imageshack.us. Instructions are on the site. :smile:
Re: one-way sky? Posted by Raeth on Thu Dec 16th 2004 at 2:20am
Raeth
62 posts
Posted 2004-12-16 2:20am
Raeth
member
62 posts 16 snarkmarks Registered: Nov 24th 2004 Location: USA
Displacement maps don't actually move, so if you were planning to make
your terrain that way, well, it won't work. And brush based
terrain will likely look hideous.
Re: one-way sky? Posted by Nanodeath on Thu Dec 16th 2004 at 2:35am
Nanodeath
356 posts
Posted 2004-12-16 2:35am
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Yeah, I found out the hard way that displacement maps can't do ANYTHING. You can't tie them to an entity! So yeah, gl with that.
Re: one-way sky? Posted by coldbladed on Thu Dec 16th 2004 at 3:17am
coldbladed
62 posts
Posted 2004-12-16 3:17am
62 posts 6 snarkmarks Registered: Nov 11th 2004
Maybe I'm not understanding, are you wanting people to look down at the
rest of the map and see through the back of the skybox brushes?

If that is the case couldn't you just put a clear brush on the back
side of the brush? Maybe tools/toolsinvisible, or just a glass texture?
Re: one-way sky? Posted by azelito on Thu Dec 16th 2004 at 3:37pm
azelito
570 posts
Posted 2004-12-16 3:37pm
azelito
member
570 posts 127 snarkmarks Registered: Aug 8th 2002 Occupation: Wierdness Location: Sweden
As Sam37 said, sky texture on the inside and nodraw on the observatory side. Good luck.
Re: one-way sky? Posted by Sam37 on Fri Dec 17th 2004 at 4:59pm
Sam37
47 posts
Posted 2004-12-17 4:59pm
Sam37
member
47 posts 5 snarkmarks Registered: Dec 15th 2004 Occupation: Student Location: UK
Yeah like this:

Observatory - No draw texture -----> | <--- Main Area - Skybox texture

Wall ^

GD luck :smile: