disappearing point entities

disappearing point entities

Re: disappearing point entities Posted by Guessmyname on Thu Dec 16th 2004 at 5:56pm
Guessmyname
342 posts
Posted 2004-12-16 5:56pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
yes I did a search but no one else seems to have this. Just similar things but with props

NOTE: I have found a way to deal with this, I just wondered if anyone knew why this happened + any way of stopping it from happening again

After loading up my map all the point entities (inc the player_start) dissapeared. Without actually noticing this I did some stuff with func_breakables and compiled and tested it in-game. It said I had no player start so it spawned me in the skybox.

So I when back to the map and discover the no point_entities problem. I when to Map, Entity report and they (said point entites) showed up. I clicked go to and I got a dotted outline of where they where supposed to be.

I fixed this by deleting (via the entity report) and replacing the missing entities. But what if this happens again when there a lot of point entities? (So far theres just the bits for a pair of ropes, an rpg, a player start and a crossbow) Can it be prevented?
Re: disappearing point entities Posted by Guessmyname on Thu Dec 16th 2004 at 5:57pm
Guessmyname
342 posts
Posted 2004-12-16 5:57pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
I can't give the compile log though. Sorry
Re: disappearing point entities Posted by Guessmyname on Thu Dec 16th 2004 at 5:59pm
Guessmyname
342 posts
Posted 2004-12-16 5:59pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
Ah. Have just discovered a leak, but I've never heard of those wrecking up point entities
Re: disappearing point entities Posted by ReNo on Thu Dec 16th 2004 at 6:00pm
ReNo
5457 posts
Posted 2004-12-16 6:00pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Are you sure you didn't have them hidden when you compiled? You may
have accidentally unchecked the entities vis group on the vis group
panel, and if you compiled after doing this then they would be ignored.
They would still show up on the entity report if you had the "include
hidden objects" checkbox selected, and you would still be able to go to
them from this I guess.
Re: disappearing point entities Posted by Guessmyname on Thu Dec 16th 2004 at 6:03pm
Guessmyname
342 posts
Posted 2004-12-16 6:03pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
In Worldcraft they still showed up after a compile, visible or no

EDIT: Fortunately the rope stuff hasn't been replaced so I'll check with that.

Also: Its rather unlikely that that would happen
Re: disappearing point entities Posted by ReNo on Thu Dec 16th 2004 at 6:05pm
ReNo
5457 posts
Posted 2004-12-16 6:05pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Well I accidentally had left some of my entities invisible in hammer
and compiled, and found them to be missing in game, so it definately
isn't the case anymore. I find that useful though to be honest, you can
put details away into vis groups and compile without them if you want
to test out the flow of your map without clutter and so on.
Re: disappearing point entities Posted by Guessmyname on Thu Dec 16th 2004 at 6:10pm
Guessmyname
342 posts
Posted 2004-12-16 6:10pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
Suprisingly enough, that was the problem! Stupid me looking for visgroup flag in the object properties...