physics rope

physics rope

Re: physics rope Posted by coldbladed on Thu Dec 16th 2004 at 5:50am
coldbladed
62 posts
Posted 2004-12-16 5:50am
62 posts 6 snarkmarks Registered: Nov 11th 2004
The effect that I am trying to create is one where there is a brush in
the form of a func_physbox and there is a rope attached to it which
dangles freely at the other end.

I've set the move_rope's parent to the physbox and the keyframe_rope's
parent to the move_rope, this didn't work. I tried the keyframe_rope
without a parent but defaulted to dangle, no good. I also tried making
an invisible physbox at the other end of the rope and setting the
keyframe_rope's parent to it, while it's parent is set to the
move_rope. This was the best solution but still not at all realistic.
What I get is a dangling rope that always dangles out the same side of
the object! Funky...

Any suggestions?
Re: physics rope Posted by Guessmyname on Thu Dec 16th 2004 at 5:06pm
Guessmyname
342 posts
Posted 2004-12-16 5:06pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
How about making two boxes, selecting them both, making them into one psybox then outting in your keyframe and move rope entities in places then setting both their parents to your two-box-one-psybox?

This is assuming your trying to make say a wall or something with a rope in it that falls over.
Re: physics rope Posted by HolySdrJR on Thu Dec 16th 2004 at 6:39pm
HolySdrJR
7 posts
Posted 2004-12-16 6:39pm
7 posts 1 snarkmarks Registered: Dec 9th 2004
Easy, just make box, texture it "invisible", tie it to the func_physbox
entity, and then go to the flags and make it not solid...

get 'er done!
Re: physics rope Posted by azelito on Thu Dec 16th 2004 at 6:40pm
azelito
570 posts
Posted 2004-12-16 6:40pm
azelito
member
570 posts 127 snarkmarks Registered: Aug 8th 2002 Occupation: Wierdness Location: Sweden
edit Misread the question.