Find out what models are used "in game"

Find out what models are used "in game"

Re: Find out what models are used "in game" Posted by omegaslayer on Tue Dec 14th 2004 at 10:38pm
omegaslayer
2481 posts
Posted 2004-12-14 10:38pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Okay like the title suggests, I would like to know what model valve
used in a certain map. Basicaly im asking for an impulse code (or
something of the sort) that tells me what model im looking at in game,
so I can use it in my own levels.

Much like I would use to find out what texture they used in game I
would type impulse 107 to get the console to tell me what texture im
looking at.

Thanks
Re: Find out what models are used "in game" Posted by Nanodeath on Tue Dec 14th 2004 at 11:10pm
Nanodeath
356 posts
Posted 2004-12-14 11:10pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Woo, all I can say is good thing for both of us that was easy (I was trying out each command from 101 and up). It's impulse 106! :smile:
Re: Find out what models are used "in game" Posted by genesisrage on Wed Dec 15th 2004 at 12:15am
genesisrage
33 posts
Posted 2004-12-15 12:15am
33 posts 3 snarkmarks Registered: Dec 12th 2004
so its 106 for models and 107 for textures... is there a way to have it display on-screen like when it displays stuff in Dev mode (in the upper-left)? so you dont have to open the console and type it in every time you want to find something?
Re: Find out what models are used "in game" Posted by Nanodeath on Wed Dec 15th 2004 at 12:44am
Nanodeath
356 posts
Posted 2004-12-15 12:44am
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Well, no, but if you type "bind" "f1" "impulse 106" and just hit f1 every time...and even if you couldn't it would just be a mater of hitting ~ and then the up once or twice
Re: Find out what models are used "in game" Posted by omegaslayer on Wed Dec 15th 2004 at 12:50am
omegaslayer
2481 posts
Posted 2004-12-15 12:50am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
impulse 106 only works for prop_physics, your answer is correct, but
its not what im looking for. Is there a command that draws only
models?(So that I know that what i want is a model)

edit: I'll mark it correct anyways
Re: Find out what models are used "in game" Posted by DrGlass on Wed Dec 15th 2004 at 1:22am
DrGlass
1825 posts
Posted 2004-12-15 1:22am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
what if you turned on mat_drawflat 1 ? or does that draw models flat too?
Re: Find out what models are used "in game" Posted by motionblurrr on Thu Dec 16th 2004 at 6:18pm
motionblurrr
44 posts
Posted 2004-12-16 6:18pm
44 posts 14 snarkmarks Registered: Dec 7th 2004
Ohh yeah, a command for that would be cool.... Here's what I did (not even close to as convenient as a command to tell you what you're looking at).

Get GCF Scape (search on google if you don't already have it)

Extract the HL2 Models GCF file to a folder on your hard drive

Run a search for *.jpg at the root folder

Now view each jpg using a slideshow viewer (in XP just use the Microsoft Picture and Fax Viewer, which is default for .jpg files).

Go through each .jpg and you can quickly preview all of the models to find the one you were looking for. There are a lot, but once you've done it a few times you pretty much know what to expect. :smile:
Re: Find out what models are used "in game" Posted by omegaslayer on Thu Dec 16th 2004 at 8:06pm
omegaslayer
2481 posts
Posted 2004-12-16 8:06pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
The problem with your suggestion is that some of the jpegs dont show
the model entirely, like the track modes only show it from the side
making it look like a line. And Plus I wouldnt need to get all the
jpegs out of the gcf, cause it already gives me a preview of the model
when I click browse. Nice to know that your thinking though.
Re: Find out what models are used "in game" Posted by motionblurrr on Sat Dec 18th 2004 at 6:33am
motionblurrr
44 posts
Posted 2004-12-18 6:33am
44 posts 14 snarkmarks Registered: Dec 7th 2004
Of course, but you have to double click each folder in the browser (ie: props_c17) in order to view the jpegs... this way you have a searchable folder to find what you're looking for... sorta like the texture filter where you can type in some text and it will show you textures which have that string within them.