Okay, so.. everything compiles fine, but some walls are turning up just
pitch black in-game when I test my map. Does this have to do with
lighting?
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\rtd23@drexel.edu\sourcesdk"
** Executing...
** Command: Copy File
** Parameters: "C:\Program
Files\Valve\Steam\SteamApps\rtd23@drexel.edu\sourcesdk\hl2mp_sample_content\maps\dm_prison.vmf"
"C:\Program 
Files\Valve\Steam\SteamApps\rtd23@drexel.edu\half-life
2\hl2\maps\dm_prison.vmf"
** Executing...
** Command: "C:\Program Files\Valve\Steam\SteamApps\rtd23@drexel.edu\sourcesdk\bin\vbsp.exe"
** Parameters: -game "C:\Program
Files\Valve\Steam\SteamApps\rtd23@drexel.edu\sourcesdk\sdkcontent"
"C:\Program 
Files\Valve\Steam\SteamApps\rtd23@drexel.edu\half-life
2\hl2\maps\dm_prison"
Valve Software - vbsp.exe (Nov 22 2004)
2 threads
materialPath: C:\Program 
Files\Valve\Steam\SteamApps\rtd23@drexel.edu\sourcesdk\sdkcontent\materials
Loading C:\Program 
Files\Valve\Steam\SteamApps\rtd23@drexel.edu\half-life 2\hl2\maps\dm_prison.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 24 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program 
Files\Valve\Steam\SteamApps\rtd23@drexel.edu\half-life 2\hl2\maps\dm_prison.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_day01_09...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (53594 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program 
Files\Valve\Steam\SteamApps\rtd23@drexel.edu\half-life 2\hl2\maps\dm_prison.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 49
** Executing...
** Command: "C:\Program Files\Valve\Steam\SteamApps\rtd23@drexel.edu\sourcesdk\bin\vvis.exe"
** Parameters: -game "C:\Program
Files\Valve\Steam\SteamApps\rtd23@drexel.edu\sourcesdk\sdkcontent"
"C:\Program 
Files\Valve\Steam\SteamApps\rtd23@drexel.edu\half-life
2\hl2\maps\dm_prison"
Valve Software - vvis.exe (Nov 22 2004)
2 threads
reading c:\program 
files\valve\steam\steamapps\rtd23@drexel.edu\half-life 2\hl2\maps\dm_prison.bsp
reading c:\program 
files\valve\steam\steamapps\rtd23@drexel.edu\half-life 2\hl2\maps\dm_prison.prt
 192 portalclusters
 668 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (3)
Optimized: 39 visible clusters (0.00%)
Total clusters visible: 15223
Average clusters visible: 79
Building PAS...
Average clusters audible: 191
visdatasize:10609  compressed from 9216
writing c:\program 
files\valve\steam\steamapps\rtd23@drexel.edu\half-life 2\hl2\maps\dm_prison.bsp
3 seconds elapsed
** Executing...
** Command: "C:\Program Files\Valve\Steam\SteamApps\rtd23@drexel.edu\sourcesdk\bin\vrad.exe"
** Parameters: -game "C:\Program
Files\Valve\Steam\SteamApps\rtd23@drexel.edu\sourcesdk\sdkcontent"
"C:\Program 
Files\Valve\Steam\SteamApps\rtd23@drexel.edu\half-life
2\hl2\maps\dm_prison"
Valve Software - vrad.exe (Dec  1 2004)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program 
files\valve\steam\steamapps\rtd23@drexel.edu\half-life 2\hl2\maps\dm_prison.bsp
558 faces
39651 square feet [5709791.00 square inches]
0 displacements
0 square feet [0.00 square inches]
558 patches before subdivision
zero area child patch
2240 patches after subdivision
3 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 62156, max 158
transfer lists:   0.5 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #1 added RGB(696, 653, 572)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #2 added RGB(147, 129, 97)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #3 added RGB(30, 25, 16)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #4 added RGB(6, 5, 3)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #5 added RGB(1, 1, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0019 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  
4/1024         
192/49152    ( 0.4%)
brushes               
150/8192        
1800/98304    ( 1.8%)
brushsides            
996/65536       
7968/524288   ( 1.5%)
planes                
408/65536        8160/1310720 
( 0.6%)
vertexes             
1172/65536       14064/786432  
( 1.8%)
nodes                 
358/65536       11456/2097152  (
0.5%)
texinfos              
242/12288       17424/884736  
( 2.0%)
texdata                
31/2048         
992/65536    ( 1.5%)
dispinfos               
0/0              
0/0        ( 0.0%)
disp_verts              
0/0              
0/0        ( 0.0%)
disp_tris               
0/0              
0/0        ( 0.0%)
disp_lmsamples          
0/0              
0/0        ( 0.0%)
faces                 
558/65536       31248/3670016  (
0.9%)
origfaces             
424/65536       23744/3670016  (
0.6%)
leaves                
363/65536       20328/3670016  (
0.6%)
leaffaces             
833/65536       
1666/131072   ( 1.3%)
leafbrushes           
309/65536        
618/131072   ( 0.5%)
surfedges            
4624/512000      18496/2048000  ( 0.9%)
edges                
2897/256000      11588/1024000  ( 1.1%)
worldlights             
3/8192         
264/720896   ( 0.0%)
waterstrips            
74/32768        
740/327680   ( 0.2%)
waterverts              
0/65536          
0/786432   ( 0.0%)
waterindices         
1740/65536       
3480/131072   ( 2.7%)
cubemapsamples          
9/1024         
144/16384    ( 0.9%)
overlays                
0/512            
0/180224   ( 0.0%)
lightdata            
[variable]     
156520/0        ( 0.0%)
visdata              
[variable]       10609/16777216 ( 0.1%)
entdata              
[variable]       
2147/393216   ( 0.5%)
occluders               
0/0              
0/0        ( 0.0%)
occluder polygons       
0/0              
0/0        ( 0.0%)
occluder vert ind       
0/0              
0/0        ( 0.0%)
detail props         
[variable]          
1/12       ( 8.3%)
static props         
[variable]          
1/272      ( 0.4%)
pakfile              
[variable]      
93893/0        ( 0.0%)
Win32 Specific Data:
physics              
[variable]       53594/4194304  (
1.3%)
Total Win32 BSP file data space used: 491137 bytes
Linux Specific Data:
physicssurface       
[variable]          
0/6291456  ( 0.0%)
Total Linux BSP file data space used: 437543 bytes
Total triangle count: 1824