Re: trigger_vphysics_motion
Posted by gemini on
Sat Dec 18th 2004 at 5:13pm
gemini
member
4 posts
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Registered:
Dec 17th 2004
Occupation: tattoo artist
Location: usa
i create a brush, tie it to trigger_vphysics_motion, scale the gravity. it works
on everything, including my character, except if i try to jump while inside the
the trigger volume. if i jump into the volume, i am affected by the gravity change,
however, when i try to jump from inside the volume, it just jumps up about 1 unit
and comes back down. i've tried lining it up with other surfaces, putting other
surfaces inside it (so i'm not at it's base), moving it's center, and changing several
of the other settings (eg, velocity and air density)
also, when within the volume; for pretty much every setting i've tried, my character
jiggles slightly.
any help?
btw, negative gravity scaling works, cool
Re: trigger_vphysics_motion
Posted by DrGlass on
Thu Jun 2nd 2005 at 4:52pm
DrGlass
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1825 posts
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Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
Yeah I found that you make a vphysics_motion for the props and a gravity for the player.
Also btw, when any physics object comes to rest it falls asleep.
So if you say, turn a vphysics on most of the "sleeping" props wont
move, you need to set up a trigger_push or impact to nudge them awake.