trigger_vphysics_motion

trigger_vphysics_motion

Re: trigger_vphysics_motion Posted by gemini on Sat Dec 18th 2004 at 5:13pm
gemini
4 posts
Posted 2004-12-18 5:13pm
gemini
member
4 posts 0 snarkmarks Registered: Dec 17th 2004 Occupation: tattoo artist Location: usa
i create a brush, tie it to trigger_vphysics_motion, scale the gravity. it works
on everything, including my character, except if i try to jump while inside the
the trigger volume. if i jump into the volume, i am affected by the gravity change,
however, when i try to jump from inside the volume, it just jumps up about 1 unit
and comes back down. i've tried lining it up with other surfaces, putting other
surfaces inside it (so i'm not at it's base), moving it's center, and changing several
of the other settings (eg, velocity and air density)

also, when within the volume; for pretty much every setting i've tried, my character
jiggles slightly.

any help?

btw, negative gravity scaling works, cool
Re: trigger_vphysics_motion Posted by Dark_Kilauea on Wed Jun 1st 2005 at 4:14am
Dark_Kilauea
629 posts
Posted 2005-06-01 4:14am
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
probably has something to do with how the physics work, maybe while
your moving the physics take effect, while not moving it shuts off for
gordon to save CPU?

For the jump an inch problem, try an trigger_gravity, or something like
it, to control the gravity. I think the entity your using was
supposed to be used for boxes and stuff.
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: trigger_vphysics_motion Posted by DrGlass on Thu Jun 2nd 2005 at 4:52pm
DrGlass
1825 posts
Posted 2005-06-02 4:52pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Yeah I found that you make a vphysics_motion for the props and a gravity for the player.

Also btw, when any physics object comes to rest it falls asleep.
So if you say, turn a vphysics on most of the "sleeping" props wont
move, you need to set up a trigger_push or impact to nudge them awake.