Re: vents
Posted by Baddog on
Sun Dec 19th 2004 at 10:35am
Posted
2004-12-19 10:35am
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Dec 6th 2004
Location: Portland,Oregon USA
Where are the vents in HL2DM the ones u can crawl thru I know it is a proP_static but where are they located?
Re: vents
Posted by Paladin on
Sun Dec 19th 2004 at 12:53pm
Posted
2004-12-19 12:53pm
Paladin
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Nov 30th 2004
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Location: Germany
I'm almost 100% sure that the vents you can crawl through aren't prop_ entities but are made out of brushes.
The vent models used for prop_static are just details for your map and aren't meant to be crawled inside.
Thus simply make some vents out of brushes with some vent like textures (but remember not to use prop_textures).
Re: vents
Posted by omegaslayer on
Sun Dec 19th 2004 at 7:37pm
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Actually the vents are models, Ill post where I found it later, right now my SDK is updating
Re: vents
Posted by Vix on
Sun Dec 19th 2004 at 11:21pm
Posted
2004-12-19 11:21pm
Vix
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Nov 24th 2004
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Are you refering to the ones in models/prop_vents ? That ones are not hollow, so if you want to make a vent where you can crawl, as people say you should use brushes and textures for vents.
Re: vents
Posted by ReNo on
Sun Dec 19th 2004 at 11:36pm
Posted
2004-12-19 11:36pm
ReNo
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Paladin is right, the vents used as visual detail are prop_static's and are, unsuprisingly, in the prop_vents folder when you browse for models, but the ones you can crawl through are just world brushes. Look at the dm_lockdown source provided with the SDK for an example.