vents

vents

Re: vents Posted by Baddog on Sun Dec 19th 2004 at 10:35am
Baddog
79 posts
Posted 2004-12-19 10:35am
Baddog
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79 posts 8 snarkmarks Registered: Dec 6th 2004 Location: Portland,Oregon USA
Where are the vents in HL2DM the ones u can crawl thru I know it is a proP_static but where are they located?
Re: vents Posted by Paladin on Sun Dec 19th 2004 at 12:53pm
Paladin
16 posts
Posted 2004-12-19 12:53pm
Paladin
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16 posts 42 snarkmarks Registered: Nov 30th 2004 Occupation: Student Location: Germany
I'm almost 100% sure that the vents you can crawl through aren't prop_ entities but are made out of brushes.

The vent models used for prop_static are just details for your map and aren't meant to be crawled inside.

Thus simply make some vents out of brushes with some vent like textures (but remember not to use prop_textures).
Re: vents Posted by omegaslayer on Sun Dec 19th 2004 at 7:37pm
omegaslayer
2481 posts
Posted 2004-12-19 7:37pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Actually the vents are models, Ill post where I found it later, right now my SDK is updating
Re: vents Posted by Vix on Sun Dec 19th 2004 at 11:21pm
Vix
38 posts
Posted 2004-12-19 11:21pm
Vix
member
38 posts 14 snarkmarks Registered: Nov 24th 2004 Occupation: Computers Location: Spain
Are you refering to the ones in models/prop_vents ? That ones are not hollow, so if you want to make a vent where you can crawl, as people say you should use brushes and textures for vents.
Re: vents Posted by ReNo on Sun Dec 19th 2004 at 11:36pm
ReNo
5457 posts
Posted 2004-12-19 11:36pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Paladin is right, the vents used as visual detail are prop_static's and are, unsuprisingly, in the prop_vents folder when you browse for models, but the ones you can crawl through are just world brushes. Look at the dm_lockdown source provided with the SDK for an example.