Re: e3 falling beam trap
Posted by Nickelplate on
Mon Dec 20th 2004 at 5:12pm
2770 posts
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Nov 23rd 2004
Occupation: Prince of Pleasure
Location: US
Try anchoring the top of the ropes to an origin brush. when there is no origin brush attached to some entities they default to the origin of the map. IIt seems like this is what is happeneing here. Experiemnt around with placement of origin brushes and see if they can help you. (you know an origin brush is a brush covered in the "origin" texture) I'm sure u knew that but just in case...
Re: e3 falling beam trap
Posted by Raeth on
Mon Dec 20th 2004 at 7:20pm
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Registered:
Nov 24th 2004
Location: USA
Looking over at the other thread shows your question was answered over a week ago there. Ropes don't work in CS:S.