Re: No Static Props Show
Posted by Mike3006 on
Wed Dec 22nd 2004 at 1:02pm
22 posts
12 snarkmarks
Registered:
Dec 20th 2004
Occupation: Student
Location: UK
no, ive said before, all my props' fade distances are set as default (-1 , 0)
Re: No Static Props Show
Posted by Mike3006 on
Wed Dec 22nd 2004 at 1:32pm
22 posts
12 snarkmarks
Registered:
Dec 20th 2004
Occupation: Student
Location: UK
Ive got my compile log here;-
__________________________________________________________________
** Executing...
** Command: "c:\games\valve\steam\steamapps\mike3006\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\games\valve\steam\steamapps\mike3006\half-life
2 deathmatch\hl2mp" "C:\Games\Valve\Steam\SteamApps\mike3006\half-life
2 deathmatch\hl2mp\maps\Entrapment2"
Valve Software - vbsp.exe (Dec 15 2004)
1 threads
materialPath: c:\games\valve\steam\steamapps\mike3006\half-life 2 deathmatch\hl2mp\materials
Loading C:\Games\Valve\Steam\SteamApps\mike3006\half-life 2 deathmatch\hl2mp\maps\Entrapment2.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-1514.18 -2896.11 18.11) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, 1024.0, 184.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 512.0, 184.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2321.5, -1024.0, 215.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2321.5, -1024.0, 35.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2321.5, -1024.0, 4.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2596.0, -1024.0, 35.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2596.0, -1024.0, 215.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2596.0, -1024.0, 4.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (18496 bytes)
Building Physics collision data...
done (0) (18496 bytes)
Static prop models/props_c17/lamppost03a_off.mdl outside the map (-981.82, -1324.00, 18.11)
Static prop models/props_c17/lamppost03a_off.mdl outside the map (-981.82, -1324.00, 18.11)
Static prop models/props_c17/lamppost03a_off.mdl outside the map (-982.18, -1040.11, 18.11)
Static prop models/props_c17/lamppost03a_off.mdl outside the map (-982.18, -1040.11, 18.11)
Static prop models/props_c17/lamppost03a_off.mdl outside the map (-983.82, -738.11, 18.11)
Static prop models/props_c17/lamppost03a_off.mdl outside the map (-1519.82, -1042.11, 18.11)
Static prop models/props_c17/lamppost03a_off.mdl outside the map (-1519.82, -1042.11, 18.11)
Static prop models/props_c17/lamppost03a_off.mdl outside the map (-1521.82, -1344.11, 18.11)
Static prop models/props_c17/lamppost03a_off.mdl outside the map (-1521.82, -1344.11, 18.11)
Static prop models/props_c17/lamppost03a_off.mdl outside the map (-1514.18, -2266.11, 18.11)
Static prop models/props_c17/lamppost03a_off.mdl outside the map (-1514.18, -2266.11, 18.11)
Static prop models/props_c17/lamppost03a_off.mdl outside the map (-977.82, -2262.11, 18.11)
Static prop models/props_c17/lamppost03a_off.mdl outside the map (-977.82, -2262.11, 18.11)
Static prop models/props_c17/lamppost03a_off.mdl outside the map (-977.82, -2579.89, 18.11)
Static prop models/props_c17/lamppost03a_off.mdl outside the map (-977.82, -2579.89, 18.11)
Static prop models/props_c17/lamppost03a_off.mdl outside the map (-1517.82, -2584.11, 18.11)
Static prop models/props_c17/lamppost03a_off.mdl outside the map (-1517.82, -2584.11, 18.11)
Static prop models/props_c17/lamppost03a_off.mdl outside the map (-1514.18, -2896.11, 18.11)
Static prop models/props_c17/lamppost03a_off.mdl outside the map (-1514.18, -2896.11, 18.11)
Static prop models/props_c17/lamppost03a_off.mdl outside the map (-977.82, -2886.11, 18.11)
Static prop models/props_c17/lamppost03a_off.mdl outside the map (-977.82, -2886.11, 18.11)
Static prop models/props_c17/lamppost03a_off.mdl outside the map (-1351.44, -1161.32, 25.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Games\Valve\Steam\SteamApps\mike3006\half-life 2 deathmatch\hl2mp\maps\Entrapment2.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 2
** Executing...
** Command: "c:\games\valve\steam\steamapps\mike3006\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\games\valve\steam\steamapps\mike3006\half-life
2 deathmatch\hl2mp" "C:\Games\Valve\Steam\SteamApps\mike3006\half-life
2 deathmatch\hl2mp\maps\Entrapment2"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\games\valve\steam\steamapps\mike3006\half-life 2 deathmatch\hl2mp\maps\Entrapment2.bsp
reading c:\games\valve\steam\steamapps\mike3006\half-life 2 deathmatch\hl2mp\maps\Entrapment2.prt
LoadPortals: couldn't read c:\games\valve\steam\steamapps\mike3006\half-life 2 deathmatch\hl2mp\maps\Entrapment2.prt
** Executing...
** Command: "c:\games\valve\steam\steamapps\mike3006\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\games\valve\steam\steamapps\mike3006\half-life
2 deathmatch\hl2mp" "C:\Games\Valve\Steam\SteamApps\mike3006\half-life
2 deathmatch\hl2mp\maps\Entrapment2"
Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\games\valve\steam\steamapps\mike3006\half-life 2 deathmatch\hl2mp\maps\Entrapment2.bsp
No vis information, direct lighting only.
1271 faces
604399 square feet [87033464.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.0627 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models
1/1024
48/49152 ( 0.1%)
brushes
48/8192
576/98304 ( 0.6%)
brushsides
353/65536
2824/524288 ( 0.5%)
planes
292/65536 5840/1310720
( 0.4%)
vertexes
1593/65536 19116/786432
( 2.4%)
nodes
598/65536 19136/2097152 (
0.9%)
texinfos
98/12288
7056/884736 ( 0.8%)
texdata
8/2048
256/65536 ( 0.4%)
dispinfos
0/0
0/0 ( 0.0%)
disp_verts
0/0
0/0 ( 0.0%)
disp_tris
0/0
0/0 ( 0.0%)
disp_lmsamples
0/0
0/0 ( 0.0%)
faces
1271/65536 71176/3670016 (
1.9%)
origfaces
191/65536 10696/3670016 (
0.3%)
leaves
600/65536
Re: No Static Props Show
Posted by Mike3006 on
Wed Dec 22nd 2004 at 3:10pm
22 posts
12 snarkmarks
Registered:
Dec 20th 2004
Occupation: Student
Location: UK
Ive tried reinstalling SourceSDK but this hasnt resolved the problem, i
think maybe its something to do with my GameInfo.txt? could somebody
send me their gameinfo.txt setup for HL2DM,
thanks in advance
Re: No Static Props Show
Posted by DocRock on
Wed Dec 22nd 2004 at 3:55pm
DocRock
member
367 posts
929 snarkmarks
Registered:
Mar 24th 2002
Location: U S of A
Check the location of your models:
Static prop models/props_c17/lamppost03a_off.mdl outside the map (-981.82, -1324.00, 18.11)
Re: No Static Props Show
Posted by Mike3006 on
Wed Dec 22nd 2004 at 4:26pm
22 posts
12 snarkmarks
Registered:
Dec 20th 2004
Occupation: Student
Location: UK
non of them are clipping anything, they are on the ground perfectly
Re: No Static Props Show
Posted by Leperous on
Wed Dec 22nd 2004 at 4:43pm
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
Right, first of all fix your leak (load up the pointfile in Hammer).
Then, try making them using prop_physics or prop_dynamic entities instead of prop_static.
Re: No Static Props Show
Posted by Mike3006 on
Thu Dec 23rd 2004 at 8:53am
22 posts
12 snarkmarks
Registered:
Dec 20th 2004
Occupation: Student
Location: UK
thx for the advice, turns out i had a teeny tiny leak in the corner of my map (1 unit out) aligning it sorted it out :biggrin: